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Static door to constructable door?


ryanfss

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I am trying to make a static door constructable except that is a large barn door not used in the workshop, so I can't copy. I've looked online and in forums and can't figure out how to make it active (open,close) in game. The only thing I could find was in NifSkope, ControllerManager, attached to the workshop doors. So, How is it done? From what I gathered Copying and pasting the branch in NifSkope won't work because of the coordinates so I'm Stumped. Any help is much appreciated.

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You can copy and past something together in nifscope if there is a vanilla version of a door that is close enough in size an shape to use as your base. There is some trial and error involved and it won't be 100% but you can get the animation to work with a different model.

 

what door are you looking at?

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give me the editor id in the ckit. "BarnDoorStatic01" or whatever it's really called a description doesn't help me find the mesh. Once I can look at the one your interested in I may be able to give you more help and explain how to make it work the way you want.

 

I've hacked together some small doors but, this will all depend on the mesh and if there is something vanilla that is close enough to use as a base.

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