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Skyrim Dungeon Keeper idea


mrStones

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Ok here is a idea that I've been kicking round in my head for the last week or two and I'd like to throw it up for a bit of discussion. Not sure how possible it would be but Dungeon keeper in Skyrim.

 

The idea would be to build a initially small dungeon which the player would not be able to leave except maybe to a small balcony area to allow the dungeon cell to refresh and re-spawn. In this the player would be a glorified accountant in charge of the dungeon but unable to reach the killing floor and take part in the action themselves, with the player instead placing "monsters" (using something like the atronoch forge under winterhold for example) and traps to defeat the bands of NPC adventurers looking to loot a central "Goal" treasure chest.

 

So in my mind a typical day in the life of this dungeon would be, Player using given at start/looted ingredients creates a defence of monsters (atronochs, drugar mobs, dwemmer constructs ect. ect.) each with their own pro's and con's, a ready lever is thrown and the dungeon is open for business, waves of "Hero's" of various classes/levels attempt to fight their way through and loot the main treasure chest. After the wave the lever is thrown to "close" the dungeon and loot is rewarded to the player via the "Goal" treasure chest.

 

Rewarding the player with loot could be done preferably with a "minion" NPC type looting all bodies in the dungeon and placing in the chest or "cheated" by knowing what loots would be available from the wave fought and spawning the equivalent into chest. A friendly NPC could then be used to add improvements to the dungeon a la house upgrades with more rooms and traps able to be added.

 

Another layer of strategy could be added by giving Hero mob's variety and useful spells, (e.g. Thief with lightfooted immune to traps, a Mage with calm spells seriously ruining your day until he gets dwemmer-ed out of it, a completely tanked nord with massive armour and resists but vulnerable to ehhh... something.)

 

 

OK that's the poorly written outline I have a lot more idea's what could be done but should give the basic idea of it.

 

So good idea/bad idea?? What would you change/add??

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sounds like an amazing spin on a quest in the shivering isles main quest you can read about it here Baiting the Trap but that would be an interesting idea i like it

there is a dungeon auto builder for oblivion, it is sure to make it to skyrim, with time, that would prob help

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  • 4 months later...

I loved DungeonKeeper (still play it) but a good start would be a DungeonKeeper monster pack. There is a Rts for skyrim http://skyrim.nexusmods.com/mods/12683. So if u throw in the radaent quest you be done.

But you have to do it like the 3rd one was supposed to be (be cooler that way since EA never did it to many letts keep think of the children people happy.

 

the 3rd DungeonKeeper was supposed to be lands of ligh and done on the surface with a evil city full of traps. So if you go that rout you got all your pieces but a DungeonKeeper monster pack and you need to build that any way. Dark Mistress was my favorite SM Spellswords in fetish gear with a senbite feel , Matrons wear fun to. (drider girls) like the Spider daedra (actually think Bethesda was inspided by em. so punned sue me ) .

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  • 1 month later...

I loved DungeonKeeper (still play it) but a good start would be a DungeonKeeper monster pack. There is a Rts for skyrim http://skyrim.nexusmods.com/mods/12683. So if u throw in the radaent quest you be done.

But you have to do it like the 3rd one was supposed to be (be cooler that way since EA never did it to many letts keep think of the children people happy.

 

the 3rd DungeonKeeper was supposed to be lands of ligh and done on the surface with a evil city full of traps. So if you go that rout you got all your pieces but a DungeonKeeper monster pack and you need to build that any way. Dark Mistress was my favorite SM Spellswords in fetish gear with a senbite feel , Matrons wear fun to. (drider girls) like the Spider daedra (actually think Bethesda was inspided by em. so punned sue me ) .

 

Dungeon Keeper has a special place in my favourite games of all time. Shouldn't be too difficult for capable scripters and level designers to spawn multiple monsters on patrol paths. Just like this one:

Ultimate Castle Defense BETA

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