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Mods?


DragonReborn

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I always thought of downloading mods as cheating because all it does is do things like add a house or give godly items etc. So i therefore have never downloaded any. But I hear that there are also mods to add new quests and such, but i always figured it would be some cheap, easy quest full of glitches. Of course it is entirely possible i am wrong. So after beating the main quest, do mods really increase the enjoyment of the game? and are the quest-mods worth downloading and if so, which ones should be downloaded?
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All the plugins by Bethesda (here) are well done and thoroughly enjoyable. May I also suggest my own Extra Artifacts mod (see below) that adds 12 well-balanced artifacts to locations across the map.

 

Rhedd's Heads (here), if you can get it to work, would be a great mod for some well-crafted faces. I'm still waiting for an NPC Replace version of that, though.

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MOds are what add flavor to the game like the memod u can be in middle earth or like pirate island (also currently under construction) its self explanitory.... there is also druid the legend and morrowind upgrades // these are not done yet but will be ... but if u want something to start with try balmara adds or for a more advanced character isl of the dead and their is also giants which just adds new creatures in the wilderness.. mods are all around and some are more chalanging than others so just have fun playin them and if u dont de activate it ... no biggie

:P

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Thanx, i guess my view of mods was very distorted. I knew they were popular because in polls like "which is better PC or xbox" whenever someone said PC mods was usually one of their reasons, but i figured that since cheating and console commands were also popular, that mods could easily be in the same category. anyway, i guess i was wrong and thanks for the links to get good mods.
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There are some mods who can be very nasty. I downloaded one that gave some new quests but then I realized there was a spell (Hearth Heal, I think) that filled all your health bar without spending any Magicka. That was quite a disapointment.

 

The main problem is that the mod author doesn't say in readme that there is a cheat in the mod, and that was very anoying.

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Search around the forums and you will find threads on 'your favourite plug-ins' or words to that effect (it might have the US spelling of favorite). Some are fun but they can conflict and there is a thread on that too. Moving this to plug-ins.
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i remember downloading a mod that adds some NPC's around Balmora, i thought it would be a nice change...i was way off, it added some stupid NPC that looked like a pimp, infact he was called a pimp, and he sold a condom of durability that looked like one of those grand soul gems....completely pathetic, and it put me off the game for a while.
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Some suggested mods that aren't "cheat" type mods... Well with one or two exceptions, anyway...

 

100 Classes: Adds a bunch of new classes to play when building a new character.

Abu Manor: The only "house" mod you'll ever need and truly amazing in size, scope and aesthetic appeal.

Alternate Gold III: More attractive looking "gold" coins.

Amulets and Rings: A retexturing mod, not the "fix". Add a load of new, very NICE looking rings and amulets to the game.

Armor Mannequin: Buyable armor mannequins.

Atmospheric Sound Effects - 3.0 (+Updates): Add hundreds of new backround sounds to MW. One of THE most popular plug-ins for MW, EVER.

Birthsigns: Adds (30) new Birthsigns for when you're building a new character.

Blue Swirl Remover: Removes the "blue swirlies" from enchanted items in your Inventory window.

Clean skeleton Island: A new landmass and quests and stuff.

Cliffracer Remover: Name says it all. You get three different *.esp's with this version, one to make them spawn less, one to make them less aggressive, and one that removes them totally.

Dot Crosshair Changes the in-game crosshair into a more subtle looking dot.

DynamicMagickaRegeneration: Regenerates your Magicka over time and based on your PC's stats.

Farrp Weapon Compilation Mod: Hundreds of new weapons all over the place.

Fix Typos: Fixes numerous in-game spelling errors.

Glass Gauntlets: Adds Glass gauntlets to the game so you can complete your set of Glass armor.

Join All Houses: Join all three Great Houses, do all the quests, get all three (so called) Strongholds. I use because it gives me more to do.

Killgore's Home Furnishings v1.1: Furniture you can place in "Abu Manor"… or wherever else you choose to live.

LandscapeRemix: Makes the MW landscape and architecture "prettier" by far. This one is by the Modder Albedo.

Magical Goods: Adds an assortment of new stuff, weapons, rings & amulets, etc.

Master Trainers Fix: Puts the two missing Master Trainers back in the game.

ModMan Windowlights - Full: Gives MW at night a boost by adding window lights. Sounds odd maybe, but so well done that it's a "Must Have"… just try it.

Morrowind Additions-Revamped: A balancing mod. Makes MW more difficult but more balanced at the same time. Also adds lots and lots of new "stuff" to the game.

Multiple Teleportation Mod: 12 Different "Mark" points to which you can then "Recall".

Npc Replacer: By Zerothehero. New and vastly improved faces for NPC's.

Potions: Unique Icons for every potion in the game.

Real Signposts: Signposts you can read without having your nose pressed upagainst them.

Realistic Colour Config 4 Morrowind: A series of "morrowind.ini" file "tweaks" that really improve the overall look and feel of the game.

Re-coloured Ebony and Dwarven: Actually part two of "Curry's Recoloured Glass and Ebony" mod.

Scrolls: Unique Icons for every scroll in the game.

Seyda Neen Expanded: Fills out Seyda Neen making it a busier, more "bustling" town.

Seyda Neen Fast Travel by Sea: Adds fast-travel to Seyda Neen.

Shimmer Reducer Reduces, but does eliminate, the shimmer on enchanted items (similar to the "No Glo" mod, but leaves a LITTLE something there).

Silgrad Tower (Beta): A new place to explore, quest, etc. AWESOME.

Super Adventurers 3.0: Makes MW a real challenge by revamping much of the game. A "balancing" mod. Read the extensive "Read Me" file for all the details, because MW ain't gonna be the same…

Tenience's Rare Items: New weapons in MW.

The Swords of Morrowind: Several new swords for sale at Meldor's place.

Time 2x: Makes the days in MW last twice as long.

TirThalor Expansion: A mercenary band you can hire and so much more…

Underwater Ruins: Actually called "Curry's Recoloured Glass and Ebony" mod. Dwarven machine that lets you recolor your glass, ebony, dwemer, and daedric armor to all sorts of new colors. Really well done.

Wilderness Sounds: Adds some new ambient sounds to MW.

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