braknar Posted March 15, 2017 Share Posted March 15, 2017 (edited) I tried running the citrus .nifs through the nif optimizer utility. But when I load the game I just get a black screen on save load. Thanks! Edited March 15, 2017 by braknar Link to comment Share on other sites More sharing options...
sa547 Posted March 15, 2017 Share Posted March 15, 2017 You better off request it at that Site That I Cannot Mention. Link to comment Share on other sites More sharing options...
braknar Posted March 15, 2017 Author Share Posted March 15, 2017 Ok thanks, I did. Link to comment Share on other sites More sharing options...
Tarshana Posted March 15, 2017 Share Posted March 15, 2017 I thought head nifs did not need to be updated, only bodies and hair meshes? I think I had ECE for a bit and I never updated it. Have you tried running it without nif optimizer? Link to comment Share on other sites More sharing options...
braknar Posted March 15, 2017 Author Share Posted March 15, 2017 I thought head nifs did not need to be updated, only bodies and hair meshes? I think I had ECE for a bit and I never updated it. Have you tried running it without nif optimizer? I'm mildly confused. I'm trying to use citrus head mesh with the Special Edition. It doesn't work out of the box like other meshes for some reason. Link to comment Share on other sites More sharing options...
Tarshana Posted March 15, 2017 Share Posted March 15, 2017 Hmm that is interesting. I am curious now and already in the CK with 8 nifs open, would you like me to take a look to see if I can be of assistance? Link to comment Share on other sites More sharing options...
braknar Posted March 15, 2017 Author Share Posted March 15, 2017 Hmm that is interesting. I am curious now and already in the CK with 8 nifs open, would you like me to take a look to see if I can be of assistance? I'd really appreciate it! Link to comment Share on other sites More sharing options...
Tarshana Posted March 15, 2017 Share Posted March 15, 2017 Ah I see. I would not update it with nif optimizer, but it looks like it needs some tinkering in the CK. If you are using it as a full replacer, the CK needs to be opened so you can rerun the faceegen files (select the NPCs a few at a time and hit alt f4) and if you are doing the standalone version you should be able to pop it into the CK, save the ESP, close it and it will read the files :smile: Edit: The 'standalone' redoes the presets, so those will need an alt f4 face export, too Link to comment Share on other sites More sharing options...
braknar Posted March 15, 2017 Author Share Posted March 15, 2017 Edit: The 'standalone' redoes the presets, so those will need an alt f4 face export, too I'm an extreme noob to the ck so I'd just do the standalone, better for performance anyway. But the preset stuff just goes right over my head. I'm not sure what you mean. Thanks for taking the time to explain :happy: Link to comment Share on other sites More sharing options...
Tarshana Posted March 15, 2017 Share Posted March 15, 2017 So the standalone changes the head files for the Presets that apply for the PC. First you need to download something like quickBSAopen and pull out all the files from the BSA.Open up the BSA Open and extract the meshes folder.Copy the meshes and plop them into the data/meshes folderOpen up CK with the CitrusHead - Standalone set as "active." Wait for it to load...Select Actor - Preset , every single one of those presets needs a new facegen file!Select them in batches, or all at once if you computer is beefyHit Ctrl+F4 and it will ask if you want to export, say yes.Wait for it...Boom, done. Save the file and close out, make sure it is selected before you start up Skyrim and it should not cause a black screen. Link to comment Share on other sites More sharing options...
Recommended Posts