Tarshana Posted March 15, 2017 Share Posted March 15, 2017 The esp has to be saved again in the 64bit CK :) And I have no idea about the train or how your nif looks, the amount of polygons, etc. That sounds like a huge undertaking! Link to comment Share on other sites More sharing options...
braknar Posted March 15, 2017 Author Share Posted March 15, 2017 The esp has to be saved again in the 64bit ck....I think I did that step. I did the ctrl alt4, which like I said happened instantaneously which has me a little worried. Then I clicked File-save, then I even tried the File-push to pc option. You specified the 64bit ck, should I have used the 32 for any reason? Link to comment Share on other sites More sharing options...
Tarshana Posted March 15, 2017 Share Posted March 15, 2017 Ah no, just habit when I say 64bit. I would try NifOptmizer 2.3 selecting Head Parts Only and seeing if that cleans up anything, there is a log written in the file. make sure none of the .tri files are touched. Link to comment Share on other sites More sharing options...
braknar Posted March 15, 2017 Author Share Posted March 15, 2017 Just to be clear could you specify which files I *should* be optimizing? facegendata/facegeom or character assets/citrushead? Link to comment Share on other sites More sharing options...
Tarshana Posted March 15, 2017 Share Posted March 15, 2017 The current facegen data/facegeom should have been made when you saved and used alt+f4, so just the original assets. in the citrushead folder :smile: Link to comment Share on other sites More sharing options...
braknar Posted March 15, 2017 Author Share Posted March 15, 2017 Also should I have skyrim ticked as a master file too? I tried it with and without. I ran the optimizer over the characterassets\citrushead .nifs still won't load. Link to comment Share on other sites More sharing options...
braknar Posted March 15, 2017 Author Share Posted March 15, 2017 The current facegen data/facegeom should have been made when you saved and used alt+f4, so just the original assets. in the citrushead folder :smile:That might be where I'm having a problem. When I check the properties of the facegeom folder it says I have 23 files, that can't be right can it? Shouldn't it be way more than that? Link to comment Share on other sites More sharing options...
Tarshana Posted March 15, 2017 Share Posted March 15, 2017 Personally whenever I make or resave a mod for SSE I select all the master files (since I use assets from all of them for the most part). The bare minimum is Skyrim and Update. Rename your facegeom folders in meshes and textures (I have a 1 after them so I can save them if I fubar) textures/actors/facegendata/facetint/citrushead Load up the mod into the CK, save it, wait a second and then select all the presets again and ctrl+f4 and see if it generated more than 23 files. It could be that citrus head will not work in SSE or there is another mod interfering. Custom races also have more finagling because of the tri files and while I have read about it, I have zero idea how to do it because I have never used custom races. Link to comment Share on other sites More sharing options...
braknar Posted March 15, 2017 Author Share Posted March 15, 2017 (edited) Rename your facegeom folders in meshes and textures (I have a 1 after them so I can save them if I fubar) textures/actors/facegendata/facetint/citrushead I don't have that folder, 'cutrushead' in facetint or facegeom so we're narrowing down the problem I hope. I feel like an idiot but even after tweaking the ini I can't load more than one master. I'll try to solve that now. Solved that problem Edited March 15, 2017 by braknar Link to comment Share on other sites More sharing options...
Tarshana Posted March 15, 2017 Share Posted March 15, 2017 Oh interesting. Okay save the file after loading it up the CK again and see if those folders are created. It should read citrushead-standalone.esp as the folder name in those file areas. Link to comment Share on other sites More sharing options...
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