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Going Dizzy HELP!!!


Karmarapture

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Well i knew it wouldn't take long before i needed some assistance, I seem to be in a frustrated limbo of no direction, teetering on the edge of defeat, ready to leave mod's to the pro's.

 

My progress so far, blender meshes, UV maps and texturing I seem to have under control. Custom swords and armor I have had lots of fun with, but my transition from blender to Nif to in game has me grasping at tutorials with dizzying affects. I'm not sure where to go from here, the only way to get my textures in to NifSkope is to use an existing armor mesh, delete it and place my own item in the box left behind, what the hell am I missing ? :wallbash:

 

I need to break something, NewtC where's BOB.........LOL

 

I know this is a total newbie problem, but I would really appreciate some advice or the next step from here.

 

:thanks: Karmarapture

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I'm not sure where to go from here, the only way to get my textures in to NifSkope is to use an existing armor mesh, delete it and place my own item in the box left behind, what the hell am I missing ? :wallbash:

That's pretty much it... As far as I know, none of the .nif exporters export armor or weapons properly to be used by the game without any aditional work done in nifscope. Removing and replacing is one of the least complicated methods of doing what needs to be done. Just make sure that the .nif you're placing your mesh into is one of a similar type (1 hand, 2 hand) or that all the bones which are being weighted with are present (full body, lower body, upper body, shield, feet, hands, head).

 

In nifscope, the process is essentially opening your exported nif, copy the branch, open up an existing .nif within the same instance of nifscope, paste your branch, remove existing mesh, join your branch to the existing nif header as a child (the nitristrips), clearing out the children of any nif headers that you imported in (some nifs have multiple of these, you only want to clear out the one you added) and then deleting that extra header.

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Vagrant0 your an absolute star :thumbsup:

 

I finally got a really crappy looking sword into Oblivion YAY!!! my first mod :biggrin:

 

Textures look different in-game, way to dark? I guess this is going to take some more practice......but at least I know how to do it.

 

Next I need to learn how to fine tune my textures in NifSkope, o_O another tutorial, Hmm

 

:thanks:

Karmarapture

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Vagrant0 your an absolute star :thumbsup:

 

I finally got a really crappy looking sword into Oblivion YAY!!! my first mod :biggrin:

 

Textures look different in-game, way to dark? I guess this is going to take some more practice......but at least I know how to do it.

 

Next I need to learn how to fine tune my textures in NifSkope, o_O another tutorial, Hmm

 

:thanks:

Karmarapture

Dark textures can mean either a lack of a normal map, or you having vertex colors enabled. In most cases you don't want to export vertex colors since they can interfere with texturing. It could also be a material issue, but if you're using a white material and just adding a bitmap to it, that shouldn't be an issue.

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I'm just exporting straight from Blender with a textured UV map,

Dark textures can mean either a lack of a normal map, or you having vertex colors enabled. In most cases you don't want to export vertex colors since they can interfere with texturing. It could also be a material issue, but if you're using a white material and just adding a bitmap to it, that shouldn't be an issue.
I knew I was missing something, OK another stupid question sorry :ermm: Do I add normals and disable vortex in Nif ? It's just I'm still getting my head around NifSkope and I am unsure of what I actually need to do with it, I know I'm going to kick myself for asking but any help would be appreciated, tutorials have me going around in circles looking for simple answers. :wacko:
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