Spretzjnjikhow Posted March 16, 2017 Share Posted March 16, 2017 I recently got the urge to replay Oblivion, but I wanted to breathe some new life into the old boy, so I installed some (read: a lot of) mods. For the first time I did it properly, installing with wrye bash, load orded with BOSS, checking the game after each new mod, etc. (only tested the game briefly on some caverns and in the IC) Everything was good, I had every mod installed, and I thought I'd just run about a bit, get a feel of the new, younger Oblivion before I started my new playthrough. And lo and behold, first I notice that the city gates are gone (except for the IC, I assume it's because they have different gates there). I could live with that, I'd just have to fast travel when I'm going there. Then every single house lost their interior doors. Which means I'm stuck once I've entered. To specify; entering is OK, but when I turn around upon entering, there is just a black void or the outside terrain (thanks Immersive Interiors), it varies. This is not the case in the IC however, everythings good there. So I was hoping that some angel/modding savant could help me out here. LOAD ORDER 00 Oblivion.esm 01 All Natural Base.esm [Version 1.36] 02 Cobl Main.esm [Version 1.72] 03 Unofficial Oblivion Patch.esp [Version 3.5.5] 04 UOP Vampire Aging & Face Fix.esp [Version 1.0.0] ++ Oblivion Citadel Door Fix.esp 05 DLCShiveringIsles.esp 06 Unofficial Shivering Isles Patch.esp [Version 1.5.9] 07 All Natural.esp [Version 1.36] 08 All Natural - SI.esp [Version 1.36] 09 Immersive Interiors.esp [Version 0.8.1] 0A Immersive Interiors - Bravil.esp 0B Immersive Interiors - Imperial City.esp [Version 1.5] 0C Immersive Interiors - Landscape Addon.esp 0D All Natural - Real Lights.esp [Version 1.36] 0E WindowLightingSystem.esp 0F AliveWaters_nofish.esp 10 ImprovedSigns.esp 11 kuerteeCleanUp.esp 12 OblivionReloaded.esp 13 Map Marker Overhaul.esp [Version 3.9.3] 14 Map Marker Overhaul - SI additions.esp [Version 3.9.3] 15 DLCHorseArmor.esp 16 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.9] 17 DLCOrrery.esp 18 DLCOrrery - Unofficial Patch.esp [Version 1.0.7] 19 DLCVileLair.esp 1A DLCVileLair - Unofficial Patch.esp [Version 1.0.11] 1B DLCMehrunesRazor.esp 1C DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.7] 1D DLCSpellTomes.esp 1E DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] 1F MaleBodyReplacerV5.esp 20 Mass Outfit Redesign.esp 21 Weapon Improvement Project.esp [Version 1.9] 22 DLCThievesDen.esp 23 DLCThievesDen - Unofficial Patch.esp [Version 1.0.15] 24 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.14] 25 Cobl Glue.esp [Version 1.72] 26 Cobl Si.esp [Version 1.63] 27 Cobl Tweaks.esp [Version 1.44] 28 RoadLights.esp 29 DLCBattlehornCastle.esp 2A DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.12] 2B DLCFrostcrag.esp 2C DLCFrostcrag - Unofficial Patch.esp [Version 1.0.10] 2D Knights.esp 2E Knights - Unofficial Patch.esp [Version 1.1.8] 2F The Lost Spires.esp 30 Trees Overhaul.esp 31 xuldarkforest.esp [Version 1.0.5] 32 LostSpires-DarkForest patch.esp 33 xulStendarrValley.esp [Version 1.2.2] 34 xulTheHeath.esp [Version 1.1.1] 35 xulEntiusGorge.esp [Version 1.2.2] 36 xulFallenleafEverglade.esp [Version 1.3.2] 37 LostSpires-Everglade patch.esp 38 xulColovianHighlands_EV.esp [Version 1.2.2] 39 xulChorrolHinterland.esp [Version 1.2.5] 3A xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.6] 3B xulBravilBarrowfields.esp [Version 1.3.6] 3C xulLushWoodlands.esp [Version 1.3.5] 3D xulAncientYews.esp [Version 1.4.5] 3E xulAncientRedwoods.esp [Version 1.6] 3F xulCloudtopMountains.esp [Version 1.0.4] 40 xulArriusCreek.esp [Version 1.1.5] 41 xulPatch_AY_AC.esp [Version 1.2] 42 xulRollingHills_EV.esp [Version 1.3.3] 43 xulPantherRiver.esp 44 xulRiverEthe.esp [Version 1.0.3] 45 xulBrenaRiverRavine.esp [Version 1.1.2] 46 xulImperialIsle.esp [Version 1.6.9] 47 xulBlackwoodForest.esp [Version 1.1.2] 48 xulAspenWood.esp [Version 1.0.4] 49 xulSkingradOutskirts.esp [Version 1.0.3] 4A xulSnowdale.esp [Version 1.0.7] 4B xulCliffsOfAnvil.esp [Version 1.1.3] 4C xulSilverfishRiverValley.esp [Version 1.0.5] 4D xulJerallGlacier.esp [Version 1.0.2] 4E Unique Landscapes.esp [Version Dummy] 4F Salmo the Baker, Cobl.esp [Version 3.08] 50 Harvest [Flora].esp [Version 3.0.0] 51 Harvest [Flora] - Shivering Isles.esp [Version 3.0.0] 52 Harvest [Flora] - DLCVileLair.esp [Version 3.0.0] 53 Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0] 54 Improved Fires and Flames - Increased Sound.esp 55 RefScope.esp [Version 2.1.2] 56 Oblivion_Character_Overhaul.esp [Version 2.0] 57 bgMagicEV.esp [Version 1.7EV] 58 bgMagicSpellTomes_for_WryeBash.esp [Version 1.68EV] 59 bgMagicItemSigil.esp [Version 1.68EV] 5A bgMagicEVStartspells.esp [Version 1.68EV] 5B bgMagicBonus.esp [Version 1.7EV] 5C bgMagicEVAddEnVar.esp [Version 1.68EV] 5D bgMagicEVPaperChase.esp [Version 1.68EV] 5E bgMagicPotionNumberSoulGemValue.esp [Version 1.68UV] ** bgMagicEVShader.esp [Version 1.7EV] ++ bgMagicShaderLifeDetect.esp [Version 1.68] 5F bgMagicLightningbolt.esp 60 Falling Leaves.esp [Version 1.0] ++ Cobl Filter Late MERGE ONLY.esp [Version 1.53] ** All Natural - Indoor Weather Filter For Mods.esp [Version 1.36] 61 Bashed Patch, 0.esp Link to comment Share on other sites More sharing options...
Striker879 Posted March 16, 2017 Share Posted March 16, 2017 Pay close attention to what Wrye Bash is telling you for each of your installed mods in the WB Installers tab. The colours are telling you something, as well as the details shown in the panel to the upper right. Refer to section 4 of Wrye Bash General Readme.html (found in the Oblivion\Mopy\Docs folder) for more detailed information. Link to comment Share on other sites More sharing options...
Spretzjnjikhow Posted March 16, 2017 Author Share Posted March 16, 2017 I've looked through the conflicts and missing tabs of the mods that could possibly be the culprit (the vast majority is graphics/retexture mods), and as far as I can tell, the color codes does not indicate any relevant conflicts, apart from KuerteeCleanUp and OR having the same modification date, possibly messing with my load order. Link to comment Share on other sites More sharing options...
Striker879 Posted March 16, 2017 Share Posted March 16, 2017 Can't say what to suggest ... from looking through your load order nothing jumps out at me (but I'm no load order expert). Note that the order shown in the Installers tab from top to bottom is the "install order", with lower on the list winning any conflicts/overwrites. Looking at kuerteeCleanUp.esp and OblivionReloaded.esp in the BOSS masterlist shows kuerteeCleanUp.esp above OblivionReloaded.esp (as reflected in your posted load order). Both are in the section Load Order Independent Mods which I suppose could possibly have something to do with why they are sharing the same date and timestamp. All of my mods are same date with exactly 1 minute difference in timestamp as you go down the list, but as far as I could tell looking through that section of the masterlist, I don't use any mods that fall into that particular section. Link to comment Share on other sites More sharing options...
Spretzjnjikhow Posted March 17, 2017 Author Share Posted March 17, 2017 Well, I guess I'll just have to do the good old "deactivate-one-after-another-till-the-issue-is-gone", will post sollution for future problems if I find one Link to comment Share on other sites More sharing options...
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