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Missing interior doors


Spretzjnjikhow

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I recently got the urge to replay Oblivion, but I wanted to breathe some new life into the old boy, so I installed some (read: a lot of) mods. For the first time I did it properly, installing with wrye bash, load orded with BOSS, checking the game after each new mod, etc. (only tested the game briefly on some caverns and in the IC)

 

Everything was good, I had every mod installed, and I thought I'd just run about a bit, get a feel of the new, younger Oblivion before I started my new playthrough.

 

And lo and behold, first I notice that the city gates are gone (except for the IC, I assume it's because they have different gates there). I could live with that, I'd just have to fast travel when I'm going there.

 

Then every single house lost their interior doors. Which means I'm stuck once I've entered. To specify; entering is OK, but when I turn around upon entering, there is just a black void or the outside terrain (thanks Immersive Interiors), it varies. This is not the case in the IC however, everythings good there.

 

So I was hoping that some angel/modding savant could help me out here.

 

LOAD ORDER

00  Oblivion.esm
01  All Natural Base.esm  [Version 1.36]
02  Cobl Main.esm  [Version 1.72]
03  Unofficial Oblivion Patch.esp  [Version 3.5.5]
04  UOP Vampire Aging & Face Fix.esp  [Version 1.0.0]
++  Oblivion Citadel Door Fix.esp
05  DLCShiveringIsles.esp
06  Unofficial Shivering Isles Patch.esp  [Version 1.5.9]
07  All Natural.esp  [Version 1.36]
08  All Natural - SI.esp  [Version 1.36]
09  Immersive Interiors.esp  [Version 0.8.1]
0A  Immersive Interiors - Bravil.esp
0B  Immersive Interiors - Imperial City.esp  [Version 1.5]
0C  Immersive Interiors - Landscape Addon.esp
0D  All Natural - Real Lights.esp  [Version 1.36]
0E  WindowLightingSystem.esp
0F  AliveWaters_nofish.esp
10  ImprovedSigns.esp
11  kuerteeCleanUp.esp
12  OblivionReloaded.esp
13  Map Marker Overhaul.esp  [Version 3.9.3]
14  Map Marker Overhaul - SI additions.esp  [Version 3.9.3]
15  DLCHorseArmor.esp
16  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.9]
17  DLCOrrery.esp
18  DLCOrrery - Unofficial Patch.esp  [Version 1.0.7]
19  DLCVileLair.esp
1A  DLCVileLair - Unofficial Patch.esp  [Version 1.0.11]
1B  DLCMehrunesRazor.esp
1C  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.7]
1D  DLCSpellTomes.esp
1E  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]
1F  MaleBodyReplacerV5.esp
20  Mass Outfit Redesign.esp
21  Weapon Improvement Project.esp  [Version 1.9]
22  DLCThievesDen.esp
23  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.15]
24  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.14]
25  Cobl Glue.esp  [Version 1.72]
26  Cobl Si.esp  [Version 1.63]
27  Cobl Tweaks.esp  [Version 1.44]
28  RoadLights.esp
29  DLCBattlehornCastle.esp
2A  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.12]
2B  DLCFrostcrag.esp
2C  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.10]
2D  Knights.esp
2E  Knights - Unofficial Patch.esp  [Version 1.1.8]
2F  The Lost Spires.esp
30  Trees Overhaul.esp
31  xuldarkforest.esp  [Version 1.0.5]
32  LostSpires-DarkForest patch.esp
33  xulStendarrValley.esp  [Version 1.2.2]
34  xulTheHeath.esp  [Version 1.1.1]
35  xulEntiusGorge.esp  [Version 1.2.2]
36  xulFallenleafEverglade.esp  [Version 1.3.2]
37  LostSpires-Everglade patch.esp
38  xulColovianHighlands_EV.esp  [Version 1.2.2]
39  xulChorrolHinterland.esp  [Version 1.2.5]
3A  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.6]
3B  xulBravilBarrowfields.esp  [Version 1.3.6]
3C  xulLushWoodlands.esp  [Version 1.3.5]
3D  xulAncientYews.esp  [Version 1.4.5]
3E  xulAncientRedwoods.esp  [Version 1.6]
3F  xulCloudtopMountains.esp  [Version 1.0.4]
40  xulArriusCreek.esp  [Version 1.1.5]
41  xulPatch_AY_AC.esp  [Version 1.2]
42  xulRollingHills_EV.esp  [Version 1.3.3]
43  xulPantherRiver.esp
44  xulRiverEthe.esp  [Version 1.0.3]
45  xulBrenaRiverRavine.esp  [Version 1.1.2]
46  xulImperialIsle.esp  [Version 1.6.9]
47  xulBlackwoodForest.esp  [Version 1.1.2]
48  xulAspenWood.esp  [Version 1.0.4]
49  xulSkingradOutskirts.esp  [Version 1.0.3]
4A  xulSnowdale.esp  [Version 1.0.7]
4B  xulCliffsOfAnvil.esp  [Version 1.1.3]
4C  xulSilverfishRiverValley.esp  [Version 1.0.5]
4D  xulJerallGlacier.esp  [Version 1.0.2]
4E  Unique Landscapes.esp  [Version Dummy]
4F  Salmo the Baker, Cobl.esp  [Version 3.08]
50  Harvest [Flora].esp  [Version 3.0.0]
51  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]
52  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]
53  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]
54  Improved Fires and Flames - Increased Sound.esp
55  RefScope.esp  [Version 2.1.2]
56  Oblivion_Character_Overhaul.esp  [Version 2.0]
57  bgMagicEV.esp  [Version 1.7EV]
58  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]
59  bgMagicItemSigil.esp  [Version 1.68EV]
5A  bgMagicEVStartspells.esp  [Version 1.68EV]
5B  bgMagicBonus.esp  [Version 1.7EV]
5C  bgMagicEVAddEnVar.esp  [Version 1.68EV]
5D  bgMagicEVPaperChase.esp  [Version 1.68EV]
5E  bgMagicPotionNumberSoulGemValue.esp  [Version 1.68UV]
**  bgMagicEVShader.esp  [Version 1.7EV]
++  bgMagicShaderLifeDetect.esp  [Version 1.68]
5F  bgMagicLightningbolt.esp
60  Falling Leaves.esp  [Version 1.0]
++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]
**  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.36]
61  Bashed Patch, 0.esp

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Pay close attention to what Wrye Bash is telling you for each of your installed mods in the WB Installers tab. The colours are telling you something, as well as the details shown in the panel to the upper right.

 

Refer to section 4 of Wrye Bash General Readme.html (found in the Oblivion\Mopy\Docs folder) for more detailed information.

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I've looked through the conflicts and missing tabs of the mods that could possibly be the culprit (the vast majority is graphics/retexture mods), and as far as I can tell, the color codes does not indicate any relevant conflicts, apart from KuerteeCleanUp and OR having the same modification date, possibly messing with my load order.

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Can't say what to suggest ... from looking through your load order nothing jumps out at me (but I'm no load order expert). Note that the order shown in the Installers tab from top to bottom is the "install order", with lower on the list winning any conflicts/overwrites.

 

Looking at kuerteeCleanUp.esp and OblivionReloaded.esp in the BOSS masterlist shows kuerteeCleanUp.esp above OblivionReloaded.esp (as reflected in your posted load order). Both are in the section Load Order Independent Mods which I suppose could possibly have something to do with why they are sharing the same date and timestamp. All of my mods are same date with exactly 1 minute difference in timestamp as you go down the list, but as far as I could tell looking through that section of the masterlist, I don't use any mods that fall into that particular section.

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