ZerasCETA Posted March 17, 2017 Share Posted March 17, 2017 (edited) I have an object that needs to be level at all times but follow an actor's movements, only changing it's x, y, z coordinates and z rotation, leaving x and y at 0. Continuous moveto or translateto commands might be an option but I was wondering if there's a way to do it be default without continuous updates. I know humanoid actor's root node is generally level but this would be attached to a vertibird and i'm not sure if its root rotates, and will require more testing. Edited March 17, 2017 by ZerasCETA Link to comment Share on other sites More sharing options...
montky Posted March 17, 2017 Share Posted March 17, 2017 @zeraCETAi am very interested to learn what such an object might be.My own mod fu is admittedly crap-tacular, though hopefully a more pro modderwill emerge shortly to point you in the right direction. GreekRage and Chucksteel might have ways to make that node do what you need it to-they've done nodes for elevators and cool stuff like that.if they didn't constrain it, the elevator would do all kinds of funky things hehe. You could override it to always have 0, but that would be buggy. that wouldn't be a translate-to,it'd be preventing those counters from updating and hyperdefining it to be 0...so it'd be like the choice dialogue override to force only 2 options to screen etc. Link to comment Share on other sites More sharing options...
steve40 Posted March 18, 2017 Share Posted March 18, 2017 Nope, you will need continuous updates. Link to comment Share on other sites More sharing options...
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