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Poorly defended


Halororor

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Cyrodiil is the heart of Tamriel, it is the place to be, but has anybody noticed how open for attack they are? I mean, run down imperial forts which haven't been used properly for years, single guards patrolling roads, no way to warn the Imperial council if there is a attack on Cyrodiil until it is too late.

 

In our history you would find that the military patrolled their borders with battalions of skilled swordsmen and archers and scouts, there where military camps everywhere, if a fort got attacked they retook it. What's up with Bethesda for making such a poorly defended capital type land, cause cyrodiil is basically the capital of Tamriel, just not officially, I think..

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Do you notice the north is covered by mountains? And that hordes of demons ( yeah right ) are coming through gateways called oblivion gates. And that the Emporer was slayed in the begining of the game? As if they were poorly defended? Legionares riding horses through the woods.....Your characters kickass dude running through the wild like a jackpine savage killing all things that move? thats not a guard enough? come on play the game and quit complaining, The characters whole goal in the game is to stop a huge onslaught. And thae part about the forts......Ancient ruins has been that way for awhile.

 

P.s Look at a map of afghanistan and ask yourself.....How come america hasn't won this war yet? Hit and run.....hit and run. hich means someone has to go out and hunt those dudes down and take em out themselves. cant be done by jets and tanks, cause they hide in caves.

 

Every see that zombie running around by a cave entrance? that gives me a good idea for a mod...........ZOMBIE JIHAD!

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You are all wrong. The Imperial Legion has the most 'official' army, not guerrilla warfare for them. Also, Nirn is not all happy. Everyone wants power, not even Tamriel is peaches and cream. The provinces don't really like on another. If you had played Morrowind, you'd have seen many Imperial forts all over the place. So, why are there forts there but not in Cyrodiil? There is no need for forts in Cyrodiil. See, it's easier to control a province fro the inside than the outside. As such, the Empire's armies are spread all throughout Tamriel making sure the provinces aren't planning a coup d'etat.
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Legionares riding horses through the woods.....Your characters kickass dude running through the wild like a jackpine savage killing all things that move? thats not a guard enough? come on play the game and quit complaining, The characters whole goal in the game is to stop a huge onslaught. And thae part about the forts......Ancient ruins has been that way for awhile.

 

P.s Look at a map of afghanistan and ask yourself.....How come america hasn't won this war yet? Hit and run.....hit and run. hich means someone has to go out and hunt those dudes down and take em out themselves. cant be done by jets and tanks, cause they hide in caves.

 

A lone guard here and there? Yeah, surely that's gonna stop a full scale onslaught, not even your super uber-lvl 50 character is gonna stop a full scale assault from, say 200 infantrymen, and that's just raiding parties. I wasn't saying that the game was hard or anything, I was referring to the realism, I was also referring to medieval battles, not fights where airplanes and helicopters and guns and rocket=launchers existed. If Morrowind were to attack Cyrodiil, I am sure Cyrodiil wouldn't stand a chance, seeing as Morrowind had an infinitely better military :biggrin: Cyrodiil *might* just survive if they everybody got walled up in the IC and all the guards defended the border.

 

 

I agree that the defenses are poor... I twould be cool if someone made a mad that remade the forts with a bunch of Legion guards, as well as many mor elegion personnel patrolling IC and roads surrounding it, like a military overhaul...

 

I wholeheartedly agree, I think it should also have a story-line, which requires you to clear out old forts in order for the Imperial legion to retake them and put them in use again, but that would mean adding a lot of new forts so that at the end of the story-line, there still is some forts to raid if the mood strikes. Such a mod would work well with a Imerial legion faction mod.

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Cyrodiil is the heart of Tamriel, it is the place to be, but has anybody noticed how open for attack they are? I mean, run down imperial forts which haven't been used properly for years, single guards patrolling roads, no way to warn the Imperial council if there is a attack on Cyrodiil until it is too late.

I think the IC is way too vulnerable also.

I’ve started an idea to make it more fortified & better able to stand off an attack.

These are just concept drawings mind you, so please don’t criticize too much.

The top would be manned by solders that defend the city maybe a few guards also.

Elite penthouses (not shown) would be up there also; only for the filthy rich the view will be fantastic.

 

(In this pic the new ring is translucent red)

http://www.tesnexus.com/imageshare/images/279899-1201558114.JPG

http://www.tesnexus.com/imageshare/image.php?id=2056

 

(In this pic the new ring is translucent red)

http://www.tesnexus.com/imageshare/images/279899-1201558076.JPG

http://www.tesnexus.com/imageshare/image.php?id=2055

 

(In this pic the new ring is solid gray)

http://www.tesnexus.com/imageshare/images/279899-1201558306.JPG

 

 

The IC will have an inner ring around the tower, high above the districts with spokes going out to either a new outer ring or a taller existing ring (haven’t made up my mind).

If I go with a new outer ring I don’t want it to affect anything currently there, so I will have to make curved out cavities of it in areas like the stables. Having a new outer ring will be the harder choice by far.

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I'd say it has to do more with the limits of the AI than anything. The AI doesn't handle more than a couple NPCs in combat very well because the AI isn't centered around combat, but rather general use. And incase you didn't notice, most of the guards seem to be concerned with only the defense of the cities, and not the roads between. Being that there are Oblivion gates opening up everywhere, it's only logical to condense your forces into places which are of importance. The roads and other settlements are less of a concern for guards, and fall into the job of either individual groups, or the guilds. This is evidenced by a number of quests for guilds, or individuals which require doing what the guards are not willing to do themselves.

 

More to the point, the lack of safe roads or all those guards is really there to give the player some sort of challenge when traveling from one town to another. If you had to go into dungeons just to find any sort of threat, the game would be rather boring, and actually you would probably have people requesting less safe roads (more so than they already are). It's that whole fun of exploring that makes the TES games fun, and part of that is not knowing what is going to jump out from behind that rock.

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