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Poorly defended


Halororor

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I can't believe this. Did you all ignore my post, or are you just to ignorant to understand what it said?

 

You are all wrong. The Imperial Legion has the most 'official' army, not guerrilla warfare for them. Also, Nirn is not all happy. Everyone wants power, not even Tamriel is peaches and cream. The provinces don't really like on another. If you had played Morrowind, you'd have seen many Imperial forts all over the place. So, why are there forts there but not in Cyrodiil? There is no need for forts in Cyrodiil. See, it's easier to control a province fro the inside than the outside. As such, the Empire's armies are spread all throughout Tamriel making sure the provinces aren't planning a coup d'etat.

Cyrodiil's armies are in the provinces, not Cyrodiil. It's better to prevent a rebellious uprising than to defend against an already organised one. If the armies are in the provinces, they can do things, make sure the provinces don't rebel. If the armies are in Cyrodiil, they're just sitting around, picking there noses, waiting for something to happen. It's more intelligent to not have your armies doing nothing, that's just a waste of money.

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More to the point, the lack of safe roads or all those guards is really there to give the player some sort of challenge when traveling from one town to another. If you had to go into dungeons just to find any sort of threat, the game would be rather boring, and actually you would probably have people requesting less safe roads (more so than they already are). It's that whole fun of exploring that makes the TES games fun, and part of that is not knowing what is going to jump out from behind that rock.

 

I agree that safe roads would be taking away the experience, but in other games you would find military camps here and there, I mean, there are lots of bandit camps across Cyrodiil, would it hurt that much to have a few imperial guard camps too?

 

What I was focusing more on was what if somebody suddenly attacked the IC? It would be really easy to cut off help from the IC by just caging them in the city and doing the same to all the other towns. If the IC isn't getting new soldiers and food supplies are dwindling... I mean, they can only hold out for so long can't they? Imagine the fun if there was a whole regiment in a base just outside the IC. You could even sneak in and try to steal a few things :thumbsup:

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If You think IC is poorly defended or unrealistic you need to look at the geography of cyrodile and history. The fact that Cyrodile has really tough guards who patroll the roads makes the roads safer then most any roads in our own ancient world. also your not thinking about real military tactics, the IC doesn't need an uber amount of guards for safety , its surrounded by a lake with basically only one land entry point, which means it could be easily defended, barring an oblivion gate opening up in the middle of the street.
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If You think IC is poorly defended or unrealistic you need to look at the geography of cyrodile and history. The fact that Cyrodile has really tough guards who patroll the roads makes the roads safer then most any roads in our own ancient world. also your not thinking about real military tactics, the IC doesn't need an uber amount of guards for safety , its surrounded by a lake with basically only one land entry point, which means it could be easily defended, barring an oblivion gate opening up in the middle of the street.

 

Okay, I know there isn't really ships in Oblivion, but ever heard about catapult ships? A few hits and down goes white-gold tower.

 

BTW, a ship mod would be great. Might suggest it in the mods section.

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If You think IC is poorly defended or unrealistic you need to look at the geography of cyrodile and history. The fact that Cyrodile has really tough guards who patroll the roads makes the roads safer then most any roads in our own ancient world. also your not thinking about real military tactics, the IC doesn't need an uber amount of guards for safety , its surrounded by a lake with basically only one land entry point, which means it could be easily defended, barring an oblivion gate opening up in the middle of the street.

The IC has 4 entrances and 1 bridge.

There are several places that would not be very difficult to cross the water not to mention a ship invasion.

The Empire needs a stronger navy also.

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I think we're also failing to consider the scale.

 

Take out your map of Nirn.

 

Look at Vvardenfell. Look at Cyrodiil.

 

In Oblivion, Cyrodiil is about 1 square mile smaller than Vvardenfell was in Morrowind.

 

So let's go ahead and expaaaaaaand the Oblivion game world, give it an appropriate amount of NPCs (say, 1000x more), and consider how poorly-defended it might be then.

 

I, for one, am intrigued. 1000x as many guards on the roads, 1000x as many bandits. :D

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I think we're also failing to consider the scale.

 

Take out your map of Nirn.

 

Look at Vvardenfell. Look at Cyrodiil.

 

In Oblivion, Cyrodiil is about 1 square mile smaller than Vvardenfell was in Morrowind.

 

So let's go ahead and expaaaaaaand the Oblivion game world, give it an appropriate amount of NPCs (say, 1000x more), and consider how poorly-defended it might be then.

 

I, for one, am intrigued. 1000x as many guards on the roads, 1000x as many bandits. :D

 

 

I was just about to say that.

 

To have a realistic scale, the continent should have been 20x what it is now, with a population of 1000x.

 

You would have an IC market district with tens of stands and one hundred of people.

 

That would be a proper size, but 1) Oblivion engine is not capable of handling so much data and 2) imagine how boring it would be to walk for real life hours of wildness to discover / reach a certain ruin.

 

I think that Oblivion world is properly sized to be funny and enjoyable, not realistic.

 

On the other hand, it would have been very immersive to see larger and more crowded cities.

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