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Converting Human Armors To Super Mutant body


MrStabHappy

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I doubt that there's a tutorial specifically for this, but a tutorial on making armor with Blender or 3dsMax will give you the basic idea of how creating meshes and parenting them to armatures (aka skeletons) works. I personally use Blender for 3d modelling since it's free and it works pretty well. 3dsMax isn't free for the versions that work with FO3 and FNV (or at least that's my understanding of it).

 

Using Blender, it would basically be the following steps:

1. Import the armor, which will include the armor meshes, the human armature, and possibly some human body bits as well, maybe even the entire human body.

2. Un-parent the armor pieces from the armature.

3. Delete the human armature and human body and/or body bits.

4. Import the super mutant body and armature

5. Edit the armor meshes so that they fit the mutant body.

6. Parent the armor meshes to the mutant armature

7. I usually have Blender automatically assign the bone weights, but since it tends to not do certain things well, I then have to manually edit the bone weights that it screws up

8. Export your new armor along with the super mutant body and the armature into a nif file.

 

Like I said, any basic armor mesh creation tutorial will give you an understanding of how to create or edit meshes and parent them to an armature and do things like bone weighting. Once you understand the basic concepts, parenting to a mutant armature isn't much different than parenting to a human armature.

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I doubt that there's a tutorial specifically for this, but a tutorial on making armor with Blender or 3dsMax will give you the basic idea of how creating meshes and parenting them to armatures (aka skeletons) works. I personally use Blender for 3d modelling since it's free and it works pretty well. 3dsMax isn't free for the versions that work with FO3 and FNV (or at least that's my understanding of it).

 

Using Blender, it would basically be the following steps:

1. Import the armor, which will include the armor meshes, the human armature, and possibly some human body bits as well, maybe even the entire human body.

2. Un-parent the armor pieces from the armature.

3. Delete the human armature and human body and/or body bits.

4. Import the super mutant body and armature

5. Edit the armor meshes so that they fit the mutant body.

6. Parent the armor meshes to the mutant armature

7. I usually have Blender automatically assign the bone weights, but since it tends to not do certain things well, I then have to manually edit the bone weights that it screws up

8. Export your new armor along with the super mutant body and the armature into a nif file.

 

Like I said, any basic armor mesh creation tutorial will give you an understanding of how to create or edit meshes and parent them to an armature and do things like bone weighting. Once you understand the basic concepts, parenting to a mutant armature isn't much different than parenting to a human armature.

 

I figured just shaping the mesh over the mutant body was the way to do it. I was just seeing if there was a faster and easier way.

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