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Alternate Dragonborn Start


Skybroom

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Firstly, I know of existing mods like Time is Everything and Dragonborn Delayed Start. Now I am not speaking of timing, but of rather different things.

 

Have you ever noticed how stupid it looks when you need to fight Cultists searching for a "false" Dragonborn in a crowded place? Those two emerge in cities and towns ever, and it is correct as it is, for where should they start searching for any person. But there is one "but", and this "but" really sucks. The conversation with the Cultists ends with a combat whatever dialogue branch you choose, not mere a combat, but a great battle with a great deal of participants. Guars, citizens, kids, pets - everybody gets involved. There's no option to escape the bloodshed. It's highly difficult to not hurt somebody accidentally. And this has a consequences. Think you all know what I am talking about. Once you win the cultists, you get yourself attacted by the guards, and either sent to prison, or... bad luck.

 

What I suggest is to expand the quest a bit, and change the initial dialogue so that it would be possible to delay the agression and bring the foes to another, more quiet place. The dialogue should look somewhat like this.

 

Variant 1.

Cultist: Hey you, you are a person who's called a Dragonborn?

PC: Yes, I am.

Cultists: You're lying...

PC: Keep your voice down. It's not for everybody's ears. Let's find a place for more... private conversation.

 

Variant 2.

Cultist: Hey you, are you a person who's called a Dragonborn?

PC: What? Me? You must be joking... Oh, I guess I know a person you are looking for. Please follow me.

 

Like I said, both variants are supposed to delay the combat and move it to another place. Cultists follow PC wherever he wants untill he stops and tells them "Here we are", "Here it is", or "There we go" :) When on their way they would ask suspiciously if they are close. PC is free to lead them to a wilderness and try to handle them by himself, or even to a predator's lair and try to escape battlefield stealthily. Yeah, that shold be good.

 

The quest scripts are similar to that of "In my time of need" quest. Dialogues may be reduced to a minimum. Voice tracks taken from already existing dialogues.

 

Looks like that's it.

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You know what? I've changed my mind. It was such a fun yesterday when I fought them in Whiterun, such a mess.

I have discovered one far more serious problem: corpses do not want to disappear, eight days have passed. Citizens gone mad:

 

http://imgdepo.com/id/i10436408.jpg

 

Edited by Skybroom
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