chucksteel Posted February 1, 2012 Share Posted February 1, 2012 I'm almost ready for an update to NVInteriors but, suddenly out of no ware I've started to get CTD's, Exit crashes and, other issues. I've cleaned the mod several times, When I use FNVedit to check for errors I get, "[00:00] Checking for Errors in [02] NVInteriors_WastelandEditon.esp[00:03] DATA - Flags -> <Unknown: 7>[00:03] Above errors were found in :WastelandNV "Mojave Wasteland" [WRLD:000DA726][00:03] Above errors were found in :GRUP Top "WRLD"[00:04] NAME - Base -> Found a IMOD reference, expected: ACTI,ALCH,AMMO,ARMA,ARMO,ASPC,BOOK,CCRD,CHIP,CONT,DOOR,FURN,GRAS,IDLM,KEYM,LIGH,LVLC,LVLN,MISC,MSTT,NOTE,PWAT,SCOL,SOUN,STAT,TACT,TERM,TREE,TXST,WEAP[00:04] Above errors were found in :[REFR:020112BA] (places ModNVHuntingRifleCustomAction "Hunting Rifle Custom Action" [iMOD:0010C861] in GRUP Cell Temporary Children of FNVIntBCBankValult "Security Office, Vault Room" [CELL:0200EC47])[00:04] NAME - Base -> Found a IMOD reference, expected: ACTI,ALCH,AMMO,ARMA,ARMO,ASPC,BOOK,CCRD,CHIP,CONT,DOOR,FURN,GRAS,IDLM,KEYM,LIGH,LVLC,LVLN,MISC,MSTT,NOTE,PWAT,SCOL,SOUN,STAT,TACT,TERM,TREE,TXST,WEAP[00:04] Above errors were found in :[REFR:020112BB] (places ModNVServiceRifleForgedReceiver "Svc. Rifle Forged Receiver" [iMOD:0010C851] in GRUP Cell Temporary Children of FNVIntBCBankValult "Security Office, Vault Room" [CELL:0200EC47])[00:04] Above errors were found in :GRUP Cell Temporary Children of FNVIntBCBankValult "Security Office, Vault Room" [CELL:0200EC47][00:04] Above errors were found in :GRUP Cell Children of FNVIntBCBankValult "Security Office, Vault Room" [CELL:0200EC47][00:04] Above errors were found in :GRUP Interior Cell Sub-Block 8[00:04] Above errors were found in :GRUP Interior Cell Block 7[00:07] Above errors were found in :GRUP Top "CELL"[00:07] Above errors were found in :[02] NVInteriors_WastelandEditon.esp[00:07] All Done!" I don't understand these errors! http://static.zenimax.com/forums.bethsoft.com/public/style_emoticons/default/swear.gif I also had two venders which worked perfectly, suddenly start causing CTD's when you, the player asks to see there inventory! I don't get why they worked at first and, now they cause CTD's! :wallbash: I can fix this issue, if I stop these NPC's from being venders and, turn them into Generic NPC's but, I really wanted to have them selling stuff. I'm at a loss for what to do to fix this, I've tried everything I can think of and, get the same results! :verymad: If there is anyone out there that wouldn't mind taking a look at my mod to see if I'm missing something. I would really appreciate it. Thanks in advance. cev Link to comment Share on other sites More sharing options...
rickerhk Posted February 1, 2012 Share Posted February 1, 2012 Those two errors can be ignored. The <unknown: 7> 'error' always displays when you make any change in the WastelandNV worldspace. The IMOD 'error' displays whenever you place a weapon mod in the editor.Have you tried a clean save?Do you have a merged patch that you forgot to update, that might have an unresolved reference, like a vendor inventory item? Link to comment Share on other sites More sharing options...
chucksteel Posted February 1, 2012 Author Share Posted February 1, 2012 Those two errors can be ignored. The <unknown: 7> 'error' always displays when you make any change in the WastelandNV worldspace. The IMOD 'error' displays whenever you place a weapon mod in the editor.Have you tried a clean save?Do you have a merged patch that you forgot to update, that might have an unresolved reference, like a vendor inventory item? I've tested a clean save and, both in .esp and, .esm formats. While working on my mod I'm testing with only the DLC's and, DarnUI, no other nods installed. No need for a merged patch. things seemed to go buggy after I added a bunch of NPC's some with specific packages others only using the "Defaultsandbox" Package. I did have some navemesh bugs but, I've cleaned them out. Thanks for the info on the errors, I assumed as much but needed conformation. If you wouldn't mind could I ask you to look at my WIP? I could use a second set of eyes, I can't figure out why this is happening. chuck Link to comment Share on other sites More sharing options...
chucksteel Posted February 1, 2012 Author Share Posted February 1, 2012 (edited) sorry for the double post! didn't think my first one went through! http://forums.nexusmods.com/public/style_emoticons/dark/wallbash.gif Edited February 1, 2012 by chucksteel Link to comment Share on other sites More sharing options...
rickerhk Posted February 2, 2012 Share Posted February 2, 2012 I can take a look at your main files- but I don't have any of the NV DLCs Link to comment Share on other sites More sharing options...
luthienanarion Posted February 2, 2012 Share Posted February 2, 2012 If you just want to peek at the data in a mod without having the required masters for it, you can dummy them with renamed blank ESPs. FNVEdit won't be able to resolve references to data in them, but you can still poke around at the data in the mod you're examining. Link to comment Share on other sites More sharing options...
chucksteel Posted February 2, 2012 Author Share Posted February 2, 2012 rickerhk, luthienanarion, Thanks for the offer, Octarina, (over on the beth thread,) tested them last night and reported he couldn't find any issues and, everything seemed to be working. I went back and, started a new game and, went back to Nellis AFB, my CTD's were gone. I can only assume that something dinked my saves, even the clean save I was using for testing. If your still willing to take a look, poke around them in FNVedit and, see if you can find if there are any errors we've missed I would still appreciate it. It never hurts to get a second, third opinion. I'm uploading the files now. thanks chuck Link to comment Share on other sites More sharing options...
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