Fkemman11 Posted April 2, 2017 Share Posted April 2, 2017 I would like to see one thing in FO4 that I think might be fairly simple. Tracer rounds- more precisely phosphorus rounds. At night they light up very nice helping to aim. Usually they are loaded about every third or forth round in a mag. Cant remember for sure. You could also make them do significant burn damage because hey it is phosphorus. :smile: Link to comment Share on other sites More sharing options...
PoorlyAged Posted April 5, 2017 Share Posted April 5, 2017 Hey Fkemman11, you do know that tracers work both ways. Right? Link to comment Share on other sites More sharing options...
Fkemman11 Posted April 6, 2017 Share Posted April 6, 2017 Hey Fkemman11, you do know that tracers work both ways. Right? If you mean give away your position then yeah. But I usually get spotted anyway because of a stupid follower. So it would look cool at least. Nobody will do it though because the game already has lasers and plasma that look pretty cool. :happy: Link to comment Share on other sites More sharing options...
MightyZ0G Posted April 28, 2017 Share Posted April 28, 2017 Hey Fkemman11, you do know that tracers work both ways. Right? If you mean give away your position then yeah. But I usually get spotted anyway because of a stupid follower. So it would look cool at least. Nobody will do it though because the game already has lasers and plasma that look pretty cool. :happy: tracers would be great.it would be good if enemies used them as well. as the man said, "they work both ways" :D Link to comment Share on other sites More sharing options...
MightyZ0G Posted April 29, 2017 Share Posted April 29, 2017 just seen this mod so I had to post a link back to it here Link to comment Share on other sites More sharing options...
Lisselli Posted May 1, 2017 Share Posted May 1, 2017 Because obviously no person on the dev team has ever been in a military campaign and no real concept of survival. Link to comment Share on other sites More sharing options...
MightyZ0G Posted May 3, 2017 Share Posted May 3, 2017 Because obviously no person on the dev team has ever been in a military campaign and no real concept of survival.well obviously. they put the bolt on the wrong side of the rifles.it is really awkward for a right handed person to use a rifle with the bolt on the left because it is the left arm that supports ALL the weight of the rifle and braces it into the right shoulder. not to mention that for a right handed person, the bolt would be right in the faces while firing and every time a round is chambered you would punch yourself in the face. Link to comment Share on other sites More sharing options...
RogueMatriarch Posted May 4, 2017 Share Posted May 4, 2017 Fallout is a game where people's heads and limbs explode when you shoot them with small caliber weapons, I don't think that they were really going for any degree of realism. More serious shooters do tend, or at least used to I haven't had the time or patience to play many online games in years to acknowledge this by giving you a finite number of magazines where if you were to eject a partially used one and were later to cycle back to that magazine it would still only have how ever many rounds left.That's unnecessary tracking and the possibility of adding bugs is high. False. This is actually implemented in the game as something we're all very familar with: Fusion Cores. They have X charges and are consumed at a rate of Y depending on what they're being used for. Even when switching between cores or items that use them, the ammo count stays the same. Poking around how the cores work, one can find that the variable that determines this is health. All ammos have 0 health, meaning that they're instantly consumed when shot. By setting this number to any above 0, you can give the ammo of your choice X amount of shots, charges, uses, etc. In my mod Project Phoenix, which can be found [here], I have done just that. (Micro)fusion Cells, Plasma Cartridges, and 2mm Magazines all have certain amount of shots before they're exhausted. Now, the challenge I've run into is actually swapping between used ammunition and finding a way to combine the remaining shots/charges but I'm looking into that still. Because obviously no person on the dev team has ever been in a military campaign and no real concept of survival.well obviously. they put the bolt on the wrong side of the rifles.it is really awkward for a right handed person to use a rifle with the bolt on the left because it is the left arm that supports ALL the weight of the rifle and braces it into the right shoulder. not to mention that for a right handed person, the bolt would be right in the faces while firing and every time a round is chambered you would punch yourself in the face. Because obviously no person on the dev team has ever been in a military campaign and no real concept of survival.well obviously. they put the bolt on the wrong side of the rifles.it is really awkward for a right handed person to use a rifle with the bolt on the left because it is the left arm that supports ALL the weight of the rifle and braces it into the right shoulder. not to mention that for a right handed person, the bolt would be right in the faces while firing and every time a round is chambered you would punch yourself in the face. Because obviously no person on the dev team has ever been in a military campaign and no real concept of survival. well obviously. they put the bolt on the wrong side of the rifles. it is really awkward for a right handed person to use a rifle with the bolt on the left because it is the left arm that supports ALL the weight of the rifle and braces it into the right shoulder. not to mention that for a right handed person, the bolt would be right in the faces while firing and every time a round is chambered you would punch yourself in the face. Link to comment Share on other sites More sharing options...
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