EPHHall Posted March 24, 2017 Share Posted March 24, 2017 I have a custom level I'm working on that I would like to add dwarven sphere enemies to. I'd like them to come out of their wall ports, but I can't seem to make that happen. As of right now, all they do is sit in front of the port without first exiting. I've tried copying and pasting a port and ambush marker that I know work, but the copies don't function the same way as the original. I've also tried setting up the ambush with objects (port and ambush marker) I added myself, but that hasn't worked either, even though the objects I added are, as far as I can tell, identical to preexisting ones that work (ie: all tabs in the "Edit" menus look identical for my objects and the original objects). If someone could share how to make this ambush/encounter work, I would be very appreciative. Link to comment Share on other sites More sharing options...
Di0nysys Posted March 25, 2017 Share Posted March 25, 2017 Go into the WarehouseAmbushes cell. Bethesda setup a bunch of prefab ambushes there. Just copy them over with all elements selected. Link to comment Share on other sites More sharing options...
EPHHall Posted March 25, 2017 Author Share Posted March 25, 2017 Go into the WarehouseAmbushes cell. Bethesda setup a bunch of prefab ambushes there. Just copy them over with all elements selected.I did this, but the sphere still appears in front of the port. I copied the port, the ambush marker, and the trigger. Link to comment Share on other sites More sharing options...
Aragorn58 Posted March 25, 2017 Share Posted March 25, 2017 Have you navmeshed and finalized the cell. Sometimes ambushes will not work properly if the cell has no navmesh. Link to comment Share on other sites More sharing options...
Di0nysys Posted March 25, 2017 Share Posted March 25, 2017 Have you navmeshed and finalized the cell. Sometimes ambushes will not work properly if the cell has no navmesh.It certainly doesn't work without navmesh. You don't need to finalize nav for it to work. Also, the port trigger needs to be close to the ground/navmesh level, too high and the game doesn't know where to spawn the NPC. Link to comment Share on other sites More sharing options...
EPHHall Posted March 25, 2017 Author Share Posted March 25, 2017 Have you navmeshed and finalized the cell. Sometimes ambushes will not work properly if the cell has no navmesh.It certainly doesn't work without navmesh. You don't need to finalize nav for it to work. Also, the port trigger needs to be close to the ground/navmesh level, too high and the game doesn't know where to spawn the NPC. No, I haven't. Thank you both. Link to comment Share on other sites More sharing options...
EPHHall Posted March 25, 2017 Author Share Posted March 25, 2017 Does the entire cell need to be navmeshed? Currently, only the area around the port has been, and the sphere still just sits in front of the port. I'm going to navmesh the entire thing regardless, of course, but is this a sign that something else is causing the issue? Link to comment Share on other sites More sharing options...
NexusComa Posted March 25, 2017 Share Posted March 25, 2017 (edited) This is harder than it would seem. I ended up creating a box script that did the same thing as the ports.I'd love to show you but sadly I can't post here without getting attacked by toxic haters ... Edited March 25, 2017 by NexusComa Link to comment Share on other sites More sharing options...
EPHHall Posted March 25, 2017 Author Share Posted March 25, 2017 This is harder than it would seem. I ended up creating a box script that did the same thing as the ports.I'd love to show you but sadly I can't post here without getting attacked by toxic haters ... Alright, I'll try and see if I can do the same. Thanks. Link to comment Share on other sites More sharing options...
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