GamerTechChub Posted March 25, 2017 Share Posted March 25, 2017 So, I am working on a mod that adds master level spells. I want to add them to the correct vendors upon completion of the master quests, but I do not want to edit the quest scripts for compatibility sake. I know I could do it with a looping OnUpdate script, but I'm afraid that it would slow papyrus to have the script loop from the start of the game all the way to the completion of the master quest. Is it safe to run a looping OnUpate for that long? Is there an alternative way to check for quest completion? Link to comment Share on other sites More sharing options...
PeterMartyr Posted March 25, 2017 Share Posted March 25, 2017 Story Node Manager, enough said. Link to comment Share on other sites More sharing options...
GamerTechChub Posted March 25, 2017 Author Share Posted March 25, 2017 On 3/25/2017 at 3:12 PM, PeterMartyr said: Story Node Manager, enough said.It doesn't look like any of these events track quest stages. Am I missing something? Link to comment Share on other sites More sharing options...
cdcooley Posted March 25, 2017 Share Posted March 25, 2017 Personally I would put a scripted marker object in the College courtyard with an OnCellAttach event to check the status of the quests and make any needed changes. Even if the change doesn't get triggered immediately the player will eventually have to travel through the courtyard and the new spells will become available. Link to comment Share on other sites More sharing options...
GamerTechChub Posted March 25, 2017 Author Share Posted March 25, 2017 On 3/25/2017 at 10:21 PM, cdcooley said: Personally I would put a scripted marker object in the College courtyard with an OnCellAttach event to check the status of the quests and make any needed changes. Even if the change doesn't get triggered immediately the player will eventually have to travel through the courtyard and the new spells will become available.That is an excellent idea. Link to comment Share on other sites More sharing options...
GamerTechChub Posted March 26, 2017 Author Share Posted March 26, 2017 On 3/25/2017 at 10:21 PM, cdcooley said: Personally I would put a scripted marker object in the College courtyard with an OnCellAttach event to check the status of the quests and make any needed changes. Even if the change doesn't get triggered immediately the player will eventually have to travel through the courtyard and the new spells will become available.This worked perfectly, thank you. Link to comment Share on other sites More sharing options...
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