tittysmuggler Posted March 26, 2017 Share Posted March 26, 2017 Hey, me again with a less detrimental problem. Recently I've downloaded the JIP companion mod, and I love it. You can force recruit anyone and it has a little hud interface at the side of your screen. It's amazing, go download it. My problem isn't with the mod, it's with the game, but it's for the mod? Ok, let me explain I made it to freeside and went up to the gates, and I decided I was going to save the squatter who always gets shot by the securotrons, and well, I succeeded. I was so overjoyed, he was freaked out, but i'm sure overjoyed nonetheless. Anyway, I decided as a repayment for his life, he could hang out with my caravan and provide another brother in the five man family i've assembled. The problem, is even though I recruited him and he follows no problem, he doesn't like to fight very much. He spends all matches cowering in a corner while he covers his ears and tries not to hear the bloodshed and carnage behind him, hoping he doesn't have any of our blood on his hands. Poor guy must be traumatized from nearly being ripped apart by robots. :( Well, I want to harden him up, and for the life of me, i cannot find any console commands to solve this darn problem. I've tried TAI, TCAI, setav aggression 2, setav, aggression 1, and I can get him to rush a target, but he will not attack it. I'm almost positive It has to do with scripting, but I'm no script writer, and this is such a niche topic that I can't find a single thing on google. So, I come here hoping that maybe somebody in here might know what to do when there's a permascared npc that they want to fight. Also, if anybody can tell me the solution to this, mayhaps you know how to make boxcars walk again? I tried the same with him, but he just stands sadly in place Thank you all for your time. Link to comment Share on other sites More sharing options...
uhmattbravo Posted March 26, 2017 Share Posted March 26, 2017 I don't know about Boxcars, but the Freesider's problem is probably confidence. I'm pretty sure aggression dictates who he'll acknowledge combat with, but confidence determines how he acts on it. Link to comment Share on other sites More sharing options...
tittysmuggler Posted March 26, 2017 Author Share Posted March 26, 2017 I don't know about Boxcars, but the Freesider's problem is probably confidence. I'm pretty sure aggression dictates who he'll acknowledge combat with, but confidence determines how he acts on it. So I just gotta do setav confidence? that's all? omg i love you Link to comment Share on other sites More sharing options...
uhmattbravo Posted March 27, 2017 Share Posted March 27, 2017 I don't use the console (other than tcl if I get stuck somewhere I shouldn't) much, but I'm pretty sure that's what the attribute you want is called in the geck. Link to comment Share on other sites More sharing options...
Mktavish Posted March 27, 2017 Share Posted March 27, 2017 (edited) Your such a hard case Uhma , not everybody see's it like you. But then again ... maybe you are the average place that people seek to be in. That is awesome that your sons follow what you mod ... I would give an arm to be there with you. Each to their own From what I know ... The best people I have worked with is you ... sorry to minimize here on the forum. Hmmm ... maybe the forum isn't all it's cracked up to be ? Hehe ... just kidding But kidding again ............. who is kidding ? Edited March 27, 2017 by Mktavish Link to comment Share on other sites More sharing options...
Ladez Posted March 27, 2017 Share Posted March 27, 2017 Are you drunk again? Link to comment Share on other sites More sharing options...
uhmattbravo Posted March 27, 2017 Share Posted March 27, 2017 Are you drunk again?If it means more random compliments for me, maybe everyone should be? Link to comment Share on other sites More sharing options...
Ladez Posted March 27, 2017 Share Posted March 27, 2017 Next round's on me! Link to comment Share on other sites More sharing options...
Mktavish Posted March 30, 2017 Share Posted March 30, 2017 Oy~veh Link to comment Share on other sites More sharing options...
JoKelly Posted March 31, 2017 Share Posted March 31, 2017 and some times its almost like the behavior of some NPcs is hard coded somewhere. at least three times Ive used an existing NPC as a base for a npc I created, and no matter what I changed, what packages i added and subtracted, the new NPC would do things the original model did. odd but there you go. most of those make any one a follower mods, create a copy of the NPC with new packages that becomes the follower or at least all of the ones I have looked through in GECK. Link to comment Share on other sites More sharing options...
Recommended Posts