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Issues with "Realistic Ragdolls and Force" mod


Plotina

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The ragdoll and physics properties of all of the other creatures listed as "changed" function as they should, except for the humanoid characters (Imperials, Orcs, Dunmer, etc.). I have yet to sermise as to why this is happening. If anyone (or the author) could provide some useful insight, it would be much appreciated.

The thing is, this mod worked prior to my clean install of the game (my textures didn't want to cooperate with the game's renderer any longer), and now it only works in part.

The only thing I can conjure up as a potential conflict would be that of Robert's male body replacer. The only thing that debunks this theory though is the fact that the mod functioned as it should have while I had the body replacement installed prior to the re-installation of Oblivion.

Is there anything I can alter manually in order to restore the mods functionality, or should I embark upon another search for the proverbial needle in my rather large stack of needles?

 

I'll provide the link to the mod so you can obtain specifics, or potentially a clue as to what has gone wrong: http://tesnexus.com/downloads/file.php?id=5011

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If you had the same (or similar mods) before and this mod still worked fine then my only theory would be that the load/install order might have something to do with it *shrugs* I'm closer to a newb than an expert though.

 

You could also try going back to the default male body and see if it fixes it

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Robert's contains a skeleton.nif - this is what realistic force uses to modify humans.

 

Delete the skeleton.nif you have now, and reinstall realistic force.

 

I can only assume that, before your new install of Oblivion, you first installed Robert's body, and THEN realistic force. This time you've done the opposite, and Robert's overwrote the file.

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I do realize that Robert's had a nif file of its own, and I overwrote it with the modified one included with the RRAF (Realistic Ragdolls and Force) mod.

 

What I can tell you though that might give some insight is that the "force" aspect works correctly, as I tried using the three esp files included with the mod (large force, medium force, and small force). I noticed that the ragdolls reacted according to the esp which was active at the time, but the ragdoll remained the same. This is rather annoying, as I can go without the creature ragdoll, but my entire reason for downloading the mod was for the modified human ragdoll.

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Yes, I am grabbing the thighs...

Like I said initially, the mod worked prior to my reinstallation of oblivion. It's not that I only have trouble lifting them, it's that the modified ragdoll for human meshes does not function, and reverts to the old, "feather" ragdoll. However, the force aspect works correctly.

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I had something like this happened when I got SI. Someone somewhere recommended taking all of the files in ragdolls and force and changing their dates to today's date so that they were newer than anything else. Don't know why or how it worked but it did. I was able to once again lift people by the leg and throw them in a heap on the fire.
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