enccarlson Posted March 28, 2017 Share Posted March 28, 2017 (edited) I need some help with making a script that detects when and how much damage is done to a player. The OBSE event handler OnHealthChanged is close to what I want, but it detects how much damage is done to a player before the players armor and resistances/weaknesses are applied. What I really want is a hook that detects when the value of a players health changes and by how much. Is there a way to do this? [EDIT : Wrong Subforum] Edited March 28, 2017 by enccarlson Link to comment Share on other sites More sharing options...
Recommended Posts