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Get armor to animate with bones. - Skyrim -


SkjoldBjorn

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Well, im having a problem with armor parts, especially skirt types or any armor that covers parts of the legs.

 

Example:

 

http://i80.photobucket.com/albums/j183/Siomir/2012-02-02_00003.jpg

 

I use meshes that excists ingame and piece them together to get the armor i want.

Now as you can see on the picture parts of the skirt mesh clips really bad with the body mesh.

 

To check this i tried the vanilla one which is nocturnals clothing, and i experienced no clipping issues there.

I have not done anything to the skirt apart from cutting off the top where my other armor parts now is.

Also imported the skeleton from the nocturnals clothes in hopes that this would reslove this problem. I've tried collison just for fun, it works, but that did not give the desired result, i just want this skirt to work as it the vanilla does.

 

If i could get a simple answer to this, it would resolve any problems i have with my meshes when it comes to clipping and animation issues. Please bare in mind that im new to this.

 

Thanks in advance.

 

Sk8on

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No one got any tips on this? Im stuck, both the skirt you see in the picture above does not work as it should and a cape i added to some other armor.

Dragging verts out to make it work, kinda destroy the armor a little, it looks very foolish when not moving, like the cloth were made of cardboard.

 

Do i need to manually assign bones to the appropiate verts? I never have to do any of this on a robe for example..take the psiijic robe for instance, it got pants inside and an opening infront, but it works like it should after import/export through blender and nifskope.

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Clothing/Armor acting like cardboard and not moving with the player's body definitely sounds like a skinning / rigging issue. Clothing/Armor typically is weighted to serveral bones with overlapping and varying degrees of weight values to give it a smoother look when moving with the skeletal bones.

 

If you did nothing to the existing clothing and the rigging seems messed up, I would venture to guess that you did not have all the skeletal bones attached before exporting to NIF format.

 

To check and make sure you have a good/working rig, select the skeleton, go into pose mode, grab a bone and rotate it around to see how the movement affects the model. Always press ESC when done testing out the movement of a bone so it does not save the modified bone.

 

LHammonds

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