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Graphics bug with glowflys


irswat

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That indicates a problem with the skeleton of the "glowfly" mesh. But, as far as I know the game only has a "blowfly" mesh. Is it possible the "glowfly" is added by a mod (though the mod index indicates it is in the FalloutNV vanilla files or injected there)? There should be a "skeleton.nif" file in a folder for the "glowfly" under "Data\Meshes\creatures". If that is missing or the wrong one, it could cause the problem.

 

-Dubious-

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Usually when I see that sort of thing it's due to either improper archive invalidation or the mod having failed to install properly... Are you're using NMM, and if so have you tried turning archive invalidation off and back on after installing Monster Mod?

Edited by Hexrowe
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thanks guys! i have tried archive invalidation. i will look into the skeleton issue! so nice to play this game with lots of mods and textures and no crashing! thank God and thank you guys for your help

I found a Glowfly.nif in \meshes\creatures\blowfly\ but there is no glowfly folder, and there is no skeleton.nif in the blowfly folder.

I extracted the meshes and textures from momod.bsa and again, no meshes/creatures/bloatfly/skeleton.nif, but I did find a skeleton.nif in meshes/Floater/ I opened this skeleton.nif in GECK and it was nothing more than a flat/2-d plane. Does anyone know where I can find the skeleton.nif that is used for the blowfly. I'll try putting that in with the glowfly.nif and see if that does it.

Edited by irswat
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it's momod additions, and you guys are correct. GECK is looking for skeleton.nif in meshes/creatures/blowfly/ and it doesn't exist.

EDIT: Extracted skeleton from vanilla meshes.bsa and eureka, problem solved. thanks guys!

Edited by irswat
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