Bayerov Posted April 11, 2008 Share Posted April 11, 2008 Hi mates , i just downloaded the mod Armor of the White Fox . I extract the folder to the oblivion data folder . After when i try to open it in data files from oblivion launcher , i couldn't find the file of the mod. Now i can't use my mod so the armor . How can i get it , Please help !!!! Link to comment Share on other sites More sharing options...
Eolath Posted April 11, 2008 Share Posted April 11, 2008 Okay, I'll try to explain at my best (which isn't very good I fear)First of all, you obviously DLed a mod which made it very hard to unpack everything in the data folder. Most probably because there are always dumb people out there who make a Modname/Data Meshes Textures map. So if you DL the mod and open it with WinRAR you'll see the modname as a map, if you click on that you'll see the data/textures etc. This means if you unpack it all in data, the modname map wont be recognized. and it wont be unpacked. (In this case, chance it to Data from MODNAME)Possible advice is to change the mapname when you have the file opened with winRAR/winZIPThough some maps can't be changed of name (No idea why, it just doesnt show) Which means you have to manually extract the textures, meshes & ESPGo to Games>Oblivion>Data if you unpacked it there. scroll down to find your <NAMEOFMOD> map.Double click it and you'll find textures, meshes, ESP. First. copy the ESP and paste it in the data Folder.Then go into textures, find the files and copy them into the Games>oblivion>data>Textures folder. (Example: When you click textures, you'll find a map called characters, since this map already exists in the Data>textures, double click on it. Then you possibly see Armorofthewhitefox or alike. copy that into your Games>Oblivion>data>Textures>Characters folder, do the same with meshes) I can't think of a guide which explains it so far. I hope this helped a bit atleast, else try and google it. Edit: Being the nice guy I am :rolleyes: I DLed the armor of the white fox, It's very easy unpackable actually. If you haven't got winRAR yet I'd advise you to DL it (Google it) Then DL The white fox again and 'Unpack' it into your Oblivion>Data folder. Everything should be placed correctly. If it asks to overwrite say 'yes to all'This should fix it, remember when you start oblivion. Go to data files and enable it with an X.Enjoy & Goodluck! Eolath Link to comment Share on other sites More sharing options...
bben46 Posted April 11, 2008 Share Posted April 11, 2008 Here is my new guy explanations for getting mods to work. Starts with how to download and goes through the first part of intermediate mod installation. http://thewormhole.nfshost.com/forum/index...opic,296.0.html Check it out and let me know if this what you need. I need feedback on this. Link to comment Share on other sites More sharing options...
hoots7 Posted April 11, 2008 Share Posted April 11, 2008 Here is my new guy explanations for getting mods to work. Starts with how to download and goes through the first part of intermediate mod installation. http://thewormhole.nfshost.com/forum/index...opic,296.0.html Check it out and let me know if this what you need. I need feedback on this.The link you provided wants me to login. Link to comment Share on other sites More sharing options...
bben46 Posted April 12, 2008 Share Posted April 12, 2008 I haven't had that problem before. I'll have to check with the site admin to see if he changed the rules without telling me. If so, the registering is to keep out the barbarians and should be free. The Wormhole is a new site and is still evolving. My part is a set of short tutorials for beginners to using mods. It looks like you have already figured out how to get a mod from the site onto your computer so I will start with the un compressing part. Meanwhile , Here is the part on unpacking (unzipping) the file and putting it into the game. File Compression Basics Now that you have your mod downloaded to your computer (See Downloading Basics) What is a 7z? .RAR? Zip? And how do I make them work in Oblivion? When you download a file from the Internet (Any file, not just Oblivion game Mods)it will usually be in a compressed format to save space and allow it to download faster. 7Z, RAR and zip are only three of the more popular file compression programs. Oblivion cannot use the file in its zipped (compressed) state. To get the file in a usable condition, it must be unzipped and installed. For this I will use 7-Zip as my example file unzipper as that is the one I use. It is free and will unzip all of the other formats as well (Rar, zip and many others) 7-zip is available on Tesnexus here: http://tesnexus.com/downloads/file.php?id=15579 If you followed the instructions in Downloading basics, you have 7-zip as a zip file in the folder you set up. If not, either download 7-zip or whichever other unzip program you prefer. The 7-zip is compressed in a self installing zip file and to install it you only need to click on it and follow the directions to install it. To unzip a mod, first you must download it and put it into a folder where you can find it. I use a folder called Oblivion Downloads on my desktop where it can be easily located. These instructions should work for any zipped file it could be mod1.zip or mod1.Rar and the procedure is the same. Download the mod file you want to install. I recommend a simple weapon mod such as Bben_Test_Dagger for your first mod. It only has 3 files, a .esp file, a readme file and a picture showing where it can be found in the game. It will be easy to install. If you don't like it you can easily remove it as the .esp is the only thing that it adds. Open the folder where you have the downloaded file. You should now have one file in your download folder, Bben_Test_Dagger.7z. As we anticipate many mods in the future, lets make a plan to deal with them now to keep them organized. Each mod will get it's own sub folder. Create a subfolder and name it Bben_Test_Dagger. (no need for the 7z) move the downloaded Bben_Test_Dagger.7z into this folder. Now the Oblivion Downloads will only have the Bben_Test_Dagger sub folder in it. Open the Bben_Test_Dagger sub folder and double click on the Bben_Test_Dagger.7z file. It should open a window showing you what files are in the zip file. There should be 3 files showing, Bben_Test_Dagger.esp, Readme.txt. And bben_test_dagger.bmp. There may be as few as one and as many as over a hundred files in a zip. That's why I recommend a simple file first. First, double click on the readme.txt. If there are any special installation instructions or anything you need to know about the mod it should be listed here. The readme is not needed by Oblivion. It is for you. Now double click on the Bben_Test_Dagger.bmp file, a picture should open showing you where to look for the dagger. Highlight all 3 files.click on Extract – in 7-Zip it will be a blue minus sign on the top. A pop up should appear with Copy to: and a path to where it thinks you want to copy the extracted (unzipped) files. It will usually be the same folder that the zipped file is in. If it is not, change it to that folder. This is a good place to put it. This serves three purposes, to keep the Bben_Test_Dagger separated from the many Mods you will probably eventually have and as a back up for if you ever need to reinstall it. And as a source where you can look to find what was installed by this mod if you ever want to remove it entirely. After 7z is finished it will close the pop up. You will have to close 7-Zip yourself. Now your bben_test_dagger sub folder should have 3 files. The original bben_test_dagger.7z, the readme.txt and the bben_test_dagger.esp Many times the readme will say to unzip the file directly into your oblivion\data folder, I don't recommend that as it will put the readme and any other unneeded files there also. After about 30 mods it gets messy in the data folder and some of the readmes will be gone and other files may be overwritten or in the wrong place. After you get more familiar with the procedure you may do it this way by only selecting the files you want to go into the data folder when you unzip directly into it. If you make it a habit to always unzip each mod into its own sub folder they will stay organized and parts of one will not overwrite parts of another if they have the same name. When you have several mods that each have dozens of files that is easy to do. If you read my post 'Downloading Mods' you already have a sample mod that is unzipped into a download folder and ready to be installed. If not, back up, download a mod, unzip it then come back here. If you don't understand something here please go back and read the earlier posts, it will save you a lot of time lost in fixing problems. The mod I am using as an example is called bben_test_dagger.esp it is a simple mod that only has one file to install, the .esp file. If you have never installed an Oblivion mod before, please don't start with a big mod that has dozens of parts and multiple esps, esms, textures and meshes. I will cover those in a later post. As I use WinXp, that is what all of my examples are based on. The mod I use for my example is available for download on Tesnexus here: http://tesnexus.com/downloads/file.php?id=16334 If you are using my example file You should have an unzipped .esp named bben_test_dagger.esp It has 3 files in the zip, the esp file, a readme.txt file and a picture showing the location in the game. The read me contains some instructions and is not needed by the game, The picture is for your use and is also not needed by the game. The .esp is the file that Oblivion needs to put the mod into the game. If you use WinXP (as I do) the mods go into the Oblivion Data folder it can be found here C:\Program Files\Bethesda Softworks\Oblivion\Data Copy (Don't use move) the bben_test_dagger.esp file into the Data folder. Thats it! Your mod is now installed. The next time you start Oblivion, instead of selecting Play, first select Data Files. You should see your mod with a empty box to its left. Click on the box to activate your mod. A x should appear in the box. To deactivate it, click again and it will no longer appear in your game. Once you have activated amod, Oblivion will remember and you can just go straight to 'Play' without going to the 'Data Files' first. Go ahead and activate the mod and start the game. Go to the Imperial City Market District and see if the dagger is on the base of the statue in front of Edgar's Discount spells. Make sure it works properly before adding any more mods. Congratulations, you are no longer a newb. You now know how to download, unzip and install a simple mod. If you need the intermediate section please let me know. Link to comment Share on other sites More sharing options...
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