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[LE] Question: Adding Negative "CarryWeight" Effect Archetype


TuCoT

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Hello friends. I want to add some Burden -just like in Oblivion- spells to the Alteration school. But "CarryWeight" seems not to take negative values so I think I need to create a completely new "Effect Archetype" but I do not know how to do this. Could someone please explain me how to create a negative CarryWeight Effect Archetype?

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By negative do you mean reducing carry weight by X amount?

If so, you will need to use a scripted effect and modify the actor value with the negative amount. If you wish for it to last a certain duration, give the scripted effect a duration and then modify the actor value when the effect finishes with the positive amount.

 

The following may be useful.

OnEffectStart

OnEffectFinish

GetActorValue

ModActorValue

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Thanks for the answer, Ishara. I had already found a way when you posted your message though. When I ticked "Detrimental" box in Magic Effect, my burden spell became harmful. Created a "self" version of the spell and tried that on my character and it worked perfectly. But I think negative CarryWeight values are ineffective against NPCs because when I use my custom spells or click on an NPC and type "set.carryweight -1000", nothing seems to change. NPCs does not slow down like player character. Is this engine-related or is there a solution for this?

Edited by TuCoT
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It might be engine related. I think only the player has the encumberance slow down due to carrying too much. You could modify their speed mult value and force them to walk instead of being able to run. But I've never done that with an NPC so I'm not even sure if that would work.

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