dagobaking Posted May 24, 2018 Share Posted May 24, 2018 What is the process for building from source? Link to comment Share on other sites More sharing options...
dagobaking Posted May 25, 2018 Share Posted May 25, 2018 (edited) I fumbled my way through learning to do a pull request and apveyor sent out a working dll (cool system!): https://ci.appveyor.com/project/reg2k/fo4-autoload/build/artifacts Thanks again to registrator2000! Edited May 25, 2018 by dagobaking Link to comment Share on other sites More sharing options...
ehtyeci Posted May 25, 2018 Share Posted May 25, 2018 Thanks man. One of the reasons I haven't updated fo4 yet was because of autoload. Now I can. And thanks to reg for setting this up. Link to comment Share on other sites More sharing options...
dagobaking Posted June 28, 2018 Share Posted June 28, 2018 Updated for 0.6.10 via appVeyor: https://ci.appveyor.com/project/reg2k/fo4-autoload/build/artifacts Link to comment Share on other sites More sharing options...
dagobaking Posted July 27, 2018 Share Posted July 27, 2018 @registrator2000 I have tried to rebuild this for the latest F4SE. But, it doesn't seem to be working. I keep getting the wrong version error when starting the game up. Maybe I'm forgetting a step from last time I did this? Or, maybe something else changed? Help would be greatly appreciated. Link to comment Share on other sites More sharing options...
registrator2000 Posted July 28, 2018 Author Share Posted July 28, 2018 You made the right changes but just tried to rebuild it too early. The build tools fetch the specified F4SE revision from osvein's f4se-mirror repository, so it'll only pick up on a new F4SE version once osvein has updated his repository. Autoload v1.5.4:https://ci.appveyor.com/project/reg2k/fo4-autoload/build/1.0.17/artifacts Link to comment Share on other sites More sharing options...
Sytron Posted July 28, 2018 Share Posted July 28, 2018 You made the right changes but just tried to rebuild it too early. The build tools fetch the specified F4SE revision from osvein's f4se-mirror repository, so it'll only pick up on a new F4SE version once osvein has updated his repository. Autoload v1.5.4:https://ci.appveyor.com/project/reg2k/fo4-autoload/build/1.0.17/artifactsI can't believe I'm only finding this now. Thanks for this, exactly what I wanted. Link to comment Share on other sites More sharing options...
dagobaking Posted July 31, 2018 Share Posted July 31, 2018 You made the right changes but just tried to rebuild it too early. The build tools fetch the specified F4SE revision from osvein's f4se-mirror repository, so it'll only pick up on a new F4SE version once osvein has updated his repository. Autoload v1.5.4:https://ci.appveyor.com/project/reg2k/fo4-autoload/build/1.0.17/artifacts Aha! Good to know that I wasn't crazy after all. I will check that repository before building next time. Thank you! Link to comment Share on other sites More sharing options...
dagobaking Posted August 31, 2018 Share Posted August 31, 2018 Is there a way to ping osvein to update the mirror so that we can rebuild Autoload? Link to comment Share on other sites More sharing options...
Ganymedes Posted January 10, 2019 Share Posted January 10, 2019 Any updates on this? I've been delaying upgrading to .120 just to keep this great plugin working. Link to comment Share on other sites More sharing options...
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