charlottenoyen Posted April 18, 2017 Author Share Posted April 18, 2017 Yeah, I was just using those as examples, those are the biggest mods I have, but you're right in that I shouldn't be dicking around with mods that complex yet. I've learned a lot by breaking the game and breaking it but good, but I'd rather not do it if it can be avoided. It funny, I've been messing around with this stuff since Oblivion came out, thinking "nah, not worth the effort, I'll just sit this one out and learn about the whole new engine they'll surely use for their next game. SURELY." I very much appreciate the help and advice ;) Link to comment Share on other sites More sharing options...
Greslin Posted April 18, 2017 Share Posted April 18, 2017 My general advice is to save merging for small mods, weapons and armor, and game setting mods. They tend to easy to merge, and they each take up a load order slot while giving relatively little back in return. Don't merge the big things, especially if they're still being regularly updated. They're much more likely to be required as masters by other mods, and you don't want to spend all your time redoing your merges every weekend when your favorite mod updates. Most of my merges tend to be weapons and armor. A gun here, a chestplate there, they add up. Link to comment Share on other sites More sharing options...
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