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Question on uploading a new mod


ryanfss

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Agreed with the above. PEX necessary, PSC preferred.

 

And it's not just about learning from each other (though that's a really big part of it). With the Papyrus scripting system, resolving mod conflicts is no longer just a matter of swiping across columns in xEdit.. often I find I have to go digging through a mod's scripts to figure out what exactly is going wrong. I'd much rather have the code as you wrote it (hopefully with comments!) than have to decompile the PEX. Yeah, that gets me the code, but the results aren't always perfect.

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I usually don't include the Psc, its just extra bloat for the file for the players. If needed I usually provide the scripts to the modders who ask for them. Alternately you could stick the PEX files in a second zip and upload them to optional files with a label "Script source for modders" or something to the like so they know what it is.

 

Personally I believe that if it isn't needed in the main file for players to play the mod - leave it out.

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