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Bound Texture Locations?


XCrimsonXXHazeX

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Ok, looks like I was partially wrong. The arrows (flight) and the quiver only use a normal map and the coloration is controlled by the Emmisive Color and the Specular color of the BSLightingShaderProperty for most of the NiTriShape.

 

However, The other bound weapons use the daedric weapon textures as a base, then apply transparency and control the colors with the Emmisive Color and Specular Color entries in the BSLightingShaderProperty for the actual weapon mesh, but not for the flames mesh (where they do not use a diffuse map at all, only link to effect maps which mostly determine the color of the flames).

 

Are you thoroughly confused now? :laugh:

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