XCrimsonXXHazeX Posted February 3, 2012 Share Posted February 3, 2012 I wanted to retexture the bound weapons, I hate thier color, but I can't find the folder with thier textures. Where are they? Link to comment Share on other sites More sharing options...
Sunnie Posted February 3, 2012 Share Posted February 3, 2012 There are no normal textures for bound weapons. the coloration is determined by the diffuse and specular colors in the nif, and then they use gradient and rune effect textures for the flames. You can download my Tracer Arrows mod and see what it takes to do that. Link to comment Share on other sites More sharing options...
XCrimsonXXHazeX Posted February 4, 2012 Author Share Posted February 4, 2012 What program do I use to change the models? NIFSkope doesn't seem to work for skyrim. Link to comment Share on other sites More sharing options...
Sunnie Posted February 4, 2012 Share Posted February 4, 2012 Nifskope does work for Skyrim, make sure you get the latest updated version. Link to comment Share on other sites More sharing options...
XCrimsonXXHazeX Posted February 4, 2012 Author Share Posted February 4, 2012 Thanks. It's been a long while scince I used NIFSkope, how do I change the colors? Link to comment Share on other sites More sharing options...
SkjoldBjorn Posted February 4, 2012 Share Posted February 4, 2012 Go into: BSLightingShaderProperty - BSShaderTextureSet - <Diffuse map here> - <Normal Map here> - - - <Cubemaps> - <Specular Maps here> Link to comment Share on other sites More sharing options...
XCrimsonXXHazeX Posted February 4, 2012 Author Share Posted February 4, 2012 This is a stupid question, but where is the BSLightingShaderProperty string? I'm not fiding it. :unsure: Link to comment Share on other sites More sharing options...
SkjoldBjorn Posted February 4, 2012 Share Posted February 4, 2012 It should be under the "NiTriShape" node. Link to comment Share on other sites More sharing options...
Sunnie Posted February 4, 2012 Share Posted February 4, 2012 Ok, looks like I was partially wrong. The arrows (flight) and the quiver only use a normal map and the coloration is controlled by the Emmisive Color and the Specular color of the BSLightingShaderProperty for most of the NiTriShape. However, The other bound weapons use the daedric weapon textures as a base, then apply transparency and control the colors with the Emmisive Color and Specular Color entries in the BSLightingShaderProperty for the actual weapon mesh, but not for the flames mesh (where they do not use a diffuse map at all, only link to effect maps which mostly determine the color of the flames). Are you thoroughly confused now? :laugh: Link to comment Share on other sites More sharing options...
XCrimsonXXHazeX Posted February 4, 2012 Author Share Posted February 4, 2012 The only thing I don't get is what controls the color of the flames. Link to comment Share on other sites More sharing options...
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