IsharaMeradin Posted April 6, 2017 Share Posted April 6, 2017 Yes, extract the files from the scripts.rar in its current location. Link to comment Share on other sites More sharing options...
AchillesAltsoba Posted April 6, 2017 Author Share Posted April 6, 2017 This is now the error, "Starting 1 compile threads for 1 files...Compiling "QAYL_TIF__0902E11A"...<unknown>(0,0): unable to locate script QAYL_TIF__0902E11ANo output generated for QAYL_TIF__0902E11A, compilation failed. Batch compile of 1 files finished. 0 succeeded, 1 failed.Failed on QAYL_TIF__0902E11A" I din't edit the script, but here it is again, "QAYL_d42_S1_QS qq = GetOwningQuest() as QAYL_d42_S1_QS ;Game.GetPlayer().EquipItem(kof_RDErestrictiveCorsetInventory)" Link to comment Share on other sites More sharing options...
IsharaMeradin Posted April 7, 2017 Share Posted April 7, 2017 Progress. While it still doesn't compile, it is a better error report than the first one. It says that it cannot find the source script in order to compile it. Which actually makes sense given that the Creation Kit creates the fragment scripts. Comment out all the lines of code and try compiling again. This should allow the CK to create the script. Then uncomment the lines needed and compile once again. Link to comment Share on other sites More sharing options...
AchillesAltsoba Posted April 8, 2017 Author Share Posted April 8, 2017 Progress. While it still doesn't compile, it is a better error report than the first one. It says that it cannot find the source script in order to compile it. Which actually makes sense given that the Creation Kit creates the fragment scripts. Comment out all the lines of code and try compiling again. This should allow the CK to create the script. Then uncomment the lines needed and compile once again.How do I comment something out? I tried looking around for an answer, but couldn't really find one. Link to comment Share on other sites More sharing options...
IsharaMeradin Posted April 8, 2017 Share Posted April 8, 2017 A single semi-colon ( ; ) in front of the line comments out that entire line. Link to comment Share on other sites More sharing options...
AchillesAltsoba Posted April 10, 2017 Author Share Posted April 10, 2017 A single semi-colon ( ; ) in front of the line comments out that entire line. I've tried commenting it out and then compiling a few times now. I've restarted the CK, MO, and my computer. Nothing's worked. Sorry, but d'you have any other ideas, or know how I might've messed up? Link to comment Share on other sites More sharing options...
IsharaMeradin Posted April 11, 2017 Share Posted April 11, 2017 Oh, you are using CK through MO? The compiler doesn't work that great out of the box in that scenario. See the bottom link in my signature for a solution to that problem. Link to comment Share on other sites More sharing options...
AchillesAltsoba Posted April 27, 2017 Author Share Posted April 27, 2017 Oh, you are using CK through MO? The compiler doesn't work that great out of the box in that scenario. See the bottom link in my signature for a solution to that problem.Well, I'm sorry for taking so long to respond, but I haven't had a ton of time, and I wanted to fully exhaust everything that I could think of. I fully understand if you're unwilling/unable to help me further, but it is still non-functional. I have completed steps 1-2 in your tutorial, and I even uninstalled SublimeText, reinstalled it, and tried it a second time. I then uninstalled and reinstalled a third time and found a different tutorial (https://www.creationkit.com/fallout4/index.php?title=Sublime_Text) and tried it. No dice. This is the error that I'm getting (I think that it's the same, but I haven't actually looked closely): Starting 1 compile threads for 1 files...Compiling "QAYL_TIF__0902E11A"...<unknown>(0,0): unable to locate script QAYL_TIF__0902E11ANo output generated for QAYL_TIF__0902E11A, compilation failed. Batch compile of 1 files finished. 0 succeeded, 1 failed.Failed on QAYL_TIF__0902E11A Link to comment Share on other sites More sharing options...
ReDragon2013 Posted April 27, 2017 Share Posted April 27, 2017 (edited) I am sure IsharaMeradin has given you the right informations. It is not easy to help from remote.Maybe the next is helpful. Papyrus compiler errors: https://www.creationkit.com/index.php?title=Papyrus_Compiler_Errors How to get the script compiler work as intended? https://forums.nexusmods.com/index.php?/topic/5515017-papyrus-script-location-error-what-has-changed/ Edited April 27, 2017 by ReDragon2013 Link to comment Share on other sites More sharing options...
AchillesAltsoba Posted April 29, 2017 Author Share Posted April 29, 2017 I am sure IsharaMeradin has given you the right informations. It is not easy to help from remote.Maybe the next is helpful. Papyrus compiler errors: https://www.creationkit.com/index.php?title=Papyrus_Compiler_Errors How to get the script compiler work as intended? https://forums.nexusmods.com/index.php?/topic/5515017-papyrus-script-location-error-what-has-changed/ Oh, you are using CK through MO? The compiler doesn't work that great out of the box in that scenario. See the bottom link in my signature for a solution to that problem. I'm sure that it is probably my fault. To try to make this easier, I've uploaded a video to YouTube showing my complete download process ( ). I have no idea why, but I'm now getting a different error. Sorry for my complete ignorance on this subject. Link to comment Share on other sites More sharing options...
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