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[LE] Need Help With Equipping a Devious Devices Item to Player


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This is now the error, "Starting 1 compile threads for 1 files...

Compiling "QAYL_TIF__0902E11A"...
<unknown>(0,0): unable to locate script QAYL_TIF__0902E11A
No output generated for QAYL_TIF__0902E11A, compilation failed.
Batch compile of 1 files finished. 0 succeeded, 1 failed.
Failed on QAYL_TIF__0902E11A
"
I din't edit the script, but here it is again, "QAYL_d42_S1_QS q
q = GetOwningQuest() as QAYL_d42_S1_QS
;Game.GetPlayer().EquipItem(kof_RDErestrictiveCorsetInventory)
"
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Progress. While it still doesn't compile, it is a better error report than the first one.

 

It says that it cannot find the source script in order to compile it. Which actually makes sense given that the Creation Kit creates the fragment scripts. Comment out all the lines of code and try compiling again. This should allow the CK to create the script. Then uncomment the lines needed and compile once again.

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Progress. While it still doesn't compile, it is a better error report than the first one.

 

It says that it cannot find the source script in order to compile it. Which actually makes sense given that the Creation Kit creates the fragment scripts. Comment out all the lines of code and try compiling again. This should allow the CK to create the script. Then uncomment the lines needed and compile once again.

How do I comment something out? I tried looking around for an answer, but couldn't really find one.

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  • 3 weeks later...

Oh, you are using CK through MO? The compiler doesn't work that great out of the box in that scenario. See the bottom link in my signature for a solution to that problem.

Well, I'm sorry for taking so long to respond, but I haven't had a ton of time, and I wanted to fully exhaust everything that I could think of. I fully understand if you're unwilling/unable to help me further, but it is still non-functional. I have completed steps 1-2 in your tutorial, and I even uninstalled SublimeText, reinstalled it, and tried it a second time. I then uninstalled and reinstalled a third time and found a different tutorial (https://www.creationkit.com/fallout4/index.php?title=Sublime_Text) and tried it. No dice. This is the error that I'm getting (I think that it's the same, but I haven't actually looked closely):

 

Starting 1 compile threads for 1 files...
Compiling "QAYL_TIF__0902E11A"...
<unknown>(0,0): unable to locate script QAYL_TIF__0902E11A
No output generated for QAYL_TIF__0902E11A, compilation failed.
Batch compile of 1 files finished. 0 succeeded, 1 failed.
Failed on QAYL_TIF__0902E11A
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I am sure IsharaMeradin has given you the right informations. It is not easy to help from remote.

Maybe the next is helpful.

 

Papyrus compiler errors: https://www.creationkit.com/index.php?title=Papyrus_Compiler_Errors

 

How to get the script compiler work as intended? https://forums.nexusmods.com/index.php?/topic/5515017-papyrus-script-location-error-what-has-changed/

Edited by ReDragon2013
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I am sure IsharaMeradin has given you the right informations. It is not easy to help from remote.

Maybe the next is helpful.

 

Papyrus compiler errors: https://www.creationkit.com/index.php?title=Papyrus_Compiler_Errors

 

How to get the script compiler work as intended? https://forums.nexusmods.com/index.php?/topic/5515017-papyrus-script-location-error-what-has-changed/

 

Oh, you are using CK through MO? The compiler doesn't work that great out of the box in that scenario. See the bottom link in my signature for a solution to that problem.

 

I'm sure that it is probably my fault. To try to make this easier, I've uploaded a video to YouTube showing my complete download process (

). I have no idea why, but I'm now getting a different error. Sorry for my complete ignorance on this subject.
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