Peregrine Posted January 17, 2004 Share Posted January 17, 2004 Ok, I've already answered the white texture thing, so on to your other problem. If you're completely lost about how to do it, try www.3dtotal.com and look for mapping tutorials, or google search. And while you can texture that stuff all as one object (use sub object selection to apply the uvw map modifier and material assignments), it would probably be easier to break it up into separate objects so you can get a cleaner mapping. Especially if you build the model in sections to begin with. Link to comment Share on other sites More sharing options...
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