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Masterupdate question


Bazerk83

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Maybe I'm missing something really obvious here so if I am I apologise for this now sounding n00bish but I ran into this problem when executing masterupdate after creating a merged patch.

 

[00:07] Background Loader: Fatal: <Exception: "MP4.esp" requires master "Fallout Remastered.esp" to be loaded before it.>

[00:07] Background Loader: finished

[00:07] --= Error =--

[00:07] An error occured while loading your active modules.

[00:07] Please look at the log above to determine which of your modules caused that problem.

[00:07] The most likely reason for this is a module file that contains structural errors.

[00:07]

[00:07] !!! No changes have been made to any of your active modules.

[00:07] !!! You have to resolve the problem and run this program again.

[00:07]

[00:07] Loading and saving the problematic module in GECK can sometimes produce

[00:07] a working version. But it is recommended to contact the author of the module

[00:07] to get the original fixed.

 

 

I unchecked every esp relating to Fallout Remastered before running MasterUpdate. Watching the log file record items, I saw at the end that it had INCLUDED the main file Fallout 3 - Remastered.esp but NOT the patches that come with it that I've installed.

 

Why is it including this main esp file even after I've unchecked it in FOMM? and the others are unchecked and loaded after the main esp file but were NOT in the log of MasterUpdate.

 

Ultimately, how can I stop MasterUpdate running Fallout 3 - Remastered.esp even when I've unchecked it in FOMM?

 

Below is my load order so you can better understand my installation. (Fallout 3 - Remastered IS supposed to be loaded AFTER a merged patch)

 

Fallout3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

Unofficial Fallout 3 Patch.esm

CALIBR.esm

xCALIBR.esm

Bunker72 v3.esm

FOOK2 - Main.ESM

FOOK2 - [DIK] DLC Improvement Kit.ESM

Mart's Mutant Mod.esm

Unofficial Fallout 3 Patch - Operation Anchorage.esp

Unofficial Fallout 3 Patch - The Pitt.esp

Unofficial Fallout 3 Patch - Broken Steel.esp

Unofficial Fallout 3 Patch - Point Lookout.esp

Unofficial Fallout 3 Patch - Mothership Zeta.esp

CASM.esp

Overhead3PCamera.esp

UPP - Pack 1.esp

UPP - Pack 2.esp

UPP - Experience Perks.esp

BlackWolf Backpack.esp

BlackWolf Backpack - Vendor Script Replenish.esp

BlackWolf Backpack - Vanilla Big Guns Fix.esp

BlackWolf Backpack - Anchorage Gauss Rifle Fix.esp

BlackWolf Backpack - Zeta Drone Cannon Fix.esp

bzArmour.esp

bzBodySuits.esp

B72v3-03.esp

B72v3 Clutterfree.esp

FOOK2 - Main.esp

FOOK2 - [DIK] DLC Improvement Kit.esp

FOOK2 - Main [Hotfix].esp

FOOK2 - DIK [Hotfix].esp

Mart's Mutant Mod.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - DLC Zeta.esp

Mart's Mutant Mod - Zones Respawn.esp

Mart's Mutant Mod - Tougher Traders.esp

Mart's Mutant Mod - Natural Selection.esp

Mart's Mutant Mod - Master Menu Module.esp

Core Robots - The Protectrons.esp

Core Robots - MMM Patch.esp

Owned!.esp

dD - Enhanced Blood Main.esp

xCALIBRammo_override.esp

Fallout 3 Master Fix - Enhanced Dynamic Weather.esp

MP4.esp

Fallout Remastered.esp

Fallout Remastered - FOOK2.esp

Fallout Remastered - Mart's Mutants Mod.esp

Fallout Remastered - FOOK2 + MMM.esp

Edited by Bazerk83
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[00:07] Background Loader: Fatal: <Exception: "MP4.esp" requires master "Fallout Remastered.esp" to be loaded before it.>

This error message answers your question. For some obscure reason the MP4.esp plugin has the main remastered .esp set as a master. Obviously, when you let Fo3edit load that plugin, it will automatically enable whatever master it relies on too.

 

Have you been messing around in Fo3 edit? That would explain why it has the remastered mod set as it's master.

 

Edit: And why do you still have "Fallout 3 Master Fix - Enhanced Dynamic Weather.esp" in your load order? Delete it.

Edited by BlackRampage
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