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[LE] Trouble making a patch ;~;


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I have tried three times to make a patch for two mods (harvest overhaul creations & my mod Magic of Food & Drink). But after adding the masters through WryeBash and Tes5Edit, once I finish making the changes into the creation kit and save. The masters drop, and all my work is removed.

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Are you making the mods you are patching masters before loading you esp into th ck. If not any save you make will not include changes to those mods.
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No the ck will accept an esp master as long as you have changed its header in TesVedit. After you are done in the CK the new plugin will continue to treat the esp being patched as a master once the esm header has been removed.
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He means load your original mod in xEdit, goto > File Header > Record Flags > Edit > tick box marked "ESM", save.

 

Then the CK will treat your original mod as a master. When you've done creating the patch edit the original file again and remove the ESM flag as some mods do not like being .esm's and will not function correctly if they are.

 

(n.b. it is possible to not to add the .esm flag but you'll then have to re-add the original mod to the patch mod's Master Files list (File Header, again) after every single save from the CK as the CK will "drop" the file as you noticed. But thats tedious to say the least)

Edited by soupdragon1234
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Make sure all mods the patch will be mastered off of have the ESM flag set or this won't work. This includes the mod that isn't yours that you're attempting to patch, you'll have to open that mod up in Wrye or xEdit and set the ESM flag in the header or the CK will strip the masters from your patch when saving.

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