ooofbaer Posted February 5, 2012 Share Posted February 5, 2012 (edited) Ah, and it cut my heading. (Why doesn't the box just prevent you typing more?) The heading was meant to read: "Nifskope -> Blender 2.49b -> Blender 2.6 -> Blender 2.49b -> Nifskope -> Skyrim. Possible?" If one can export .nifs from Nifskope and import them into Blender 2.49b, is it possible to then export from Blender 2.49b to Blender 2.6 through .obj format, make whatever changes one needs to make to a mesh, and then reverse this process, so that the file is then usable in Skyrim? I'd prefer to work in Blender 2.6 rather than 2.49b. Edited February 5, 2012 by ooofbaer Link to comment Share on other sites More sharing options...
jpmntn Posted February 5, 2012 Share Posted February 5, 2012 man we give ourselfs a lot of work don't we :P blender 2.6 looks/feels brilliant compared to 2,49 & someone should contact nif-ppl to tell them get your finger out & give us updated plugins. Link to comment Share on other sites More sharing options...
redxavier Posted February 5, 2012 Share Posted February 5, 2012 Yes, it should be possible. You only need Blender 2.49 to import and export the nifs - the first and last stages. Do all your editing in the new Blender and import your finalised model as an .3ds or whatever file. Link to comment Share on other sites More sharing options...
ooofbaer Posted February 5, 2012 Author Share Posted February 5, 2012 (edited) And the skies opened and the Blender gods smiled down at me. Thank you, redxavier, you get kudos just for being the one to give me the good news. Edited February 5, 2012 by ooofbaer Link to comment Share on other sites More sharing options...
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