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Do you make random npc's companions?


Fkemman11

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I bring this up because I like to "borrow" npc's from time to time. Big epic battles are always fun in my book. I usually try to stick to the non-essential/no story references type of npcs. Sometimes you can change thier looks which I like to do. It can be a bit of a pain in confined interiors, but, out in the open it can be fun. Watching your "team" take on another sizable force is entertaining.

 

The thing is that there are no mods which let you do this like say AFT(amazing follower tweaks) like in Skyrim. Sure you can get a follower through console. The problem is that they are buggy this way. For instance, I cannot heal them when they go into a knockdown state and I have found no way around this.

 

So I guess my question is also if anyone knows of a reliable way to make a follower of any npc. Having some kind of way to make reliable followers out of most of the CW -like in Skyrim- would be so much fun IMO. :D

 

Here are some things I have learned so far and note that capitalization doesn't matter;

1) To make a companion of an NPC you need to dismiss any regular followers first. For some reason when I "recruit" a random NPC it causes glitches with regular followers. After you finish though you can recruit regulars just fine.

2) Open the console with the tilde key and click on the NPC you want making sure your on them and not something else.

3) type "TAI" to toggle your targets AI. This will give you a message saying like "male AI off" or "female AI off".

4) type "TCAI" to toggle combat AI.

5) type "setconsolescopequest_followers"

6) type "forcerefintoalias_companion" or "forcerefintoalias_dogmeatcompanion" to make them behave like Dogmeat.

7) type "setplayerteammate_1" - 1 is human. 2 I'm not sure. 3 I'm not sure. 4 is robot companion.

8 type "setrelationshiprank_player._4" -actually 1,2,3,4 are the different ranks of affinity with 4 being the highest.

9) now type "TAI" and "TCAI" to turn on their AI.

 

That's it. You now have a new follower. Like I said, they are somewhat buggy. But I usually do not have many problems besides the one stated above. Again if anyone knows a better way- then please share. :smile:

 

EDIT; You will need a multiple follower mod to allow for more than 1 companion at a time. Also, testing shows that npc followers in knock-down state will reset with fast travel.

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I bring this up because I like to "borrow" npc's from time to time. Big epic battles are always fun in my book. I usually try to stick to the non-essential/no story references type of npcs. Sometimes you can change thier looks which I like to do. It can be a bit of a pain in confined interiors, but, out in the open it can be fun. Watching your "team" take on another sizable force is entertaining.

 

The thing is that there are no mods which let you do this like say AFT(amazing follower tweaks) like in Skyrim. Sure you can get a follower through console. The problem is that they are buggy this way. For instance, I cannot heal them when they go into a knockdown state and I have found no way around this.

 

So I guess my question is also if anyone knows of a reliable way to make a follower of any npc. Having some kind of way to make reliable followers out of most of the CW -like in Skyrim- would be so much fun IMO. :D

 

Here are some things I have learned so far and note that capitalization doesn't matter;

1) To make a companion of an NPC you need to dismiss any regular followers first. For some reason when I "recruit" a random NPC it causes glitches with regular followers. After you finish though you can recruit regulars just fine.

2) Open the console with the tilde key and click on the NPC you want making sure your on them and not something else.

3) type "TAI" to toggle your targets AI. This will give you a message saying like "male AI off" or "female AI off".

4) type "TCAI" to toggle combat AI.

5) type "setconsolescopequest_followers"

6) type "forcerefintoalias_companion" or "forcerefintoalias_dogmeatcompanion" to make them behave like Dogmeat.

7) type "setplayerteammate_1" - 1 is human. 2 I'm not sure. 3 I'm not sure. 4 is robot companion.

8 type "setrelationshiprank_player._4" -actually 1,2,3,4 are the different ranks of affinity with 4 being the highest.

9) now type "TAI" and "TCAI" to turn on their AI.

 

That's it. You now have a new follower. Like I said, they are somewhat buggy. But I usually do not have many problems besides the one stated above. Again if anyone knows a better way- then please share. :smile:

 

EDIT; You will need a multiple follower mod to allow for more than 1 companion at a time. Also, testing shows that npc followers in knock-down state will reset with fast travel.

 

Unlimited Companion Framework has a feature called "Quick Recruit" and "Quick Recruit Eligible Only" which lets you recruit almost any npc in the game. Non-eligible followers don't have any follower dialogue, so you have to dismiss them with "Dismiss Ineligible Companions" in the UCF holotape menu.

Edited by kraag
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