four2nothin Posted April 9, 2017 Share Posted April 9, 2017 Okay, so I'm working on my first "quest mod" by fallowing The unique object fetch tutorial by seddon on youtube. I BELIEVE I have followed everything step by step but for whatever reason i cannot get the quest to start. In game, i opened command and typed 'sqv (nameofquest)' and it says No Papyrus Script Attatched3 Aliases for Quest '(questname)' (questId) Ref 'NPCAlias' -> NoneRef 'ContainerAlias' -> NoneRef 'QuestObjectAlias' -> None Quest State:Enabled? NoState StoppedCurrent Stage 0Priority 45 http://i.imgur.com/LKF9dx6.png Any Help would be greatly Appreciated Link to comment Share on other sites More sharing options...
kitcat81 Posted April 9, 2017 Share Posted April 9, 2017 In the Quest Data tab check what way your quest is supposed to be started. There are different ways. The simpliest way is to set the quest "start game enabled". In this case it will start as soon as a user installs your mod. The quest can be started by scripts too, but this requires to create a script and some kind of a trigger. Link to comment Share on other sites More sharing options...
four2nothin Posted April 9, 2017 Author Share Posted April 9, 2017 Thats the thing I do have "start game enabled" checked.. Still won't show. do you think it has to do with some scripting i missed under each alias? I double checked and i followed Seddon's instructions but perhaps something changed between the time of his tutorial and now? Link to comment Share on other sites More sharing options...
kitcat81 Posted April 9, 2017 Share Posted April 9, 2017 Thats the thing I do have "start game enabled" checked.. Still won't show. do you think it has to do with some scripting i missed under each alias? I double checked and i followed Seddon's instructions but perhaps something changed between the time of his tutorial and now? No, no, you don`t have to add any scripts. I meant that the quest can be started by some another script outside the quest. You can try to start the quest by console commands : startquest YourQuestEditorID(use editor id from the CK) to see what happenes. It`s possible that the quest fails to start because of non optional aliases that fail on filling. Link to comment Share on other sites More sharing options...
four2nothin Posted April 9, 2017 Author Share Posted April 9, 2017 Well now i feel smart.. That started it. I thought you had to type "SQV" then quest id to start the quest.. Thanks! Link to comment Share on other sites More sharing options...
kitcat81 Posted April 9, 2017 Share Posted April 9, 2017 :D good to knoww. To stop the quest use StopQuest QuestEditorID. GetQR QuestEditorID shoes if the quest is running. SQV = show quest vars Link to comment Share on other sites More sharing options...
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