TheDestroyerOfDreams Posted April 10, 2017 Share Posted April 10, 2017 (edited) Your player and other npcs visually getting older as time goes on in skyrim? I know this was worked on for a bit a long while back, but this could help bring real value to game saves, and add a really chaotic element to the game if used in conjunction with other ideas. While it's been a long lived pipedream for every npc in skyrim to have an aging system it's just such a huge project to tackle with all the variables at play here. I think focusing first on the bulk of npcs that are not involved in quests, and the ones involved directly in your possible continuation (like someone super close, a wife, or child). The 3 directions that could be taken in this new sort of set up. 1.You die due to disease, fatal wounds, or anything else that would become more threatening with age, and then you come back as your child or loved one, your rebirth in a sense has granted you a slight overall improvement to your potential.Possibly even things you excelled at with your previous character now come even easier to his new one? the tricky but essential part is figuring the exact procedure applying this to npcs. Given enough rebirths you could have some really epic enemies. 2.You die with nothing for your soul to latch on to and so you start over without as many (if any) benefits of re rebirthing, while meanwhile some of the npcs have rebirthed during this time, making the world a more threatening place to you. 3.You tap into some of the rare roads of immortality.Advantage here being you have much more time to continue improving while others continue to cycle.Downside being you wont be receiving rebirth benefits like faster rate of learning or improved potential, also having to cope with whatever stipulations that came attached with your immortality. Have i missed something?is there already a mod similar to this concept?if not is there maybe at least a mod that gives enemy a bit more shape, puts them on closer footing to the player so they may serve as more as a rival rather than fodder? Edited April 10, 2017 by TheDestroyerOfDreams Link to comment Share on other sites More sharing options...
Swordsguy2010 Posted April 21, 2017 Share Posted April 21, 2017 (edited) Hm, this seems rather script heavy, and sounds like it would be liable to crash games. The Aging thing is, on paper a neat idea, but your character at the start is around 25 years old, a young buck. And a whole year is of course 365 days, 365 In game days. In one year or less a player could completely beat the game, discover every dungeon, beat every boss, complete every quest, really show the game you're its *censored*, and thats just one year, which makes an aging mechanic all but pointless. You start the game at 25, you end it at 26 what's the point of playing the character if there is nothing but, .. simply living left to do?. around that time someone would just save their character into the Familiar faces mod[ http://www.nexusmods.com/skyrim/mods/54509/? ] and start over. And what's this about rebirthing of NPC's? i don't get that, what are you and these NPC's living by Dog years or something? thats not immersive at all thats just like, What? That part with, you dieing and gaining control of you Son/Daughter or wife to continue playing, ah idk. if my main dude dies i just reload a save. i wouldn't want to start over like that. and the fact that Your dude died, The Dragonborn died!, that power wouldn't just change over to your new character, that wouldn't make sense lore wise. if the dragonborn dies, thats it, GAME OVER the world is DOOMED! over all, Kind of pointless, un-Immersive, ...Meh. Edited April 21, 2017 by Swordsguy2010 Link to comment Share on other sites More sharing options...
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