EnvyDeveloper Posted September 25, 2017 Author Share Posted September 25, 2017 Somehow I doubt that I will get to play this mod in my current playthrough, but, should it be compatible with Bradberton Overpass Settlement? This mod does add a holotape there, so not sure on the actual impact. I'll take a look and see into making a compatibility patch, if there is a need for one. Link to comment Share on other sites More sharing options...
Johnny7788 Posted September 25, 2017 Share Posted September 25, 2017 (edited) This sounds amazing. I know this may be contentious but I hope to see it on the CC for balance and bloat reasons. This should have been a part of the original DLC. Edited September 25, 2017 by Johnny7788 Link to comment Share on other sites More sharing options...
EnvyDeveloper Posted September 26, 2017 Author Share Posted September 26, 2017 This sounds amazing. I know this may be contentious but I hope to see it on the CC for balance and bloat reasons. This should have been a part of the original DLC. I'm probably going to get the pitchforks for saying this, but if there was any opportunity to develop Nuka World Reborn for CC and get the original VAs for Nisha, Gage, Mason and co, I'd have done so in a heartbeat. But sadly, Bethesda only allows new projects and they most likely wouldn't want someone to expand upon an existing DLC, and there's no guarantee that those VAs would be available to voice the characters again. But Nuka World Reborn is anyway going to be as high quality as it can be, given the limitations. Link to comment Share on other sites More sharing options...
Transient3292 Posted September 27, 2017 Share Posted September 27, 2017 This sounds amazing. I know this may be contentious but I hope to see it on the CC for balance and bloat reasons. This should have been a part of the original DLC. I'm probably going to get the pitchforks for saying this, but if there was any opportunity to develop Nuka World Reborn for CC and get the original VAs for Nisha, Gage, Mason and co, I'd have done so in a heartbeat. But sadly, Bethesda only allows new projects and they most likely wouldn't want someone to expand upon an existing DLC, and there's no guarantee that those VAs would be available to voice the characters again. But Nuka World Reborn is anyway going to be as high quality as it can be, given the limitations.I'd imagine if it gave access to the original voice actors, many more authors and users alike would be very willing contribute the the CC. These are the kind of benefits most people assumed bethesda meant when they talked about helping mod authors when they first announced it. Either way, I think this mod is my most anticipated. I'm very new to creation kit, but if you ever need play testing or anything to help this along, let me know! Link to comment Share on other sites More sharing options...
EnvyDeveloper Posted September 28, 2017 Author Share Posted September 28, 2017 This sounds amazing. I know this may be contentious but I hope to see it on the CC for balance and bloat reasons. This should have been a part of the original DLC. I'm probably going to get the pitchforks for saying this, but if there was any opportunity to develop Nuka World Reborn for CC and get the original VAs for Nisha, Gage, Mason and co, I'd have done so in a heartbeat. But sadly, Bethesda only allows new projects and they most likely wouldn't want someone to expand upon an existing DLC, and there's no guarantee that those VAs would be available to voice the characters again. But Nuka World Reborn is anyway going to be as high quality as it can be, given the limitations.I'd imagine if it gave access to the original voice actors, many more authors and users alike would be very willing contribute the the CC. These are the kind of benefits most people assumed bethesda meant when they talked about helping mod authors when they first announced it. Either way, I think this mod is my most anticipated. I'm very new to creation kit, but if you ever need play testing or anything to help this along, let me know! Exactly, that's what I expected too. Once all of the content is done, I would need playtesters to try out different combinations of events so watch this space. :) Link to comment Share on other sites More sharing options...
gunslinger6792 Posted October 3, 2017 Share Posted October 3, 2017 Normally I'm highly skeptical of claims that someone is going to actually make a new quest mod that adds to or changes the game. In this case though i'm cautiously optimistic. I look forward to seeing where this goes. Link to comment Share on other sites More sharing options...
EnvyDeveloper Posted November 24, 2017 Author Share Posted November 24, 2017 I've come back to working on this, after having released a Morrowind quest mod a few days ago. I'm doing the misc dialogue for the companion and I need to test out whether affinity events work for her in-game. Then, I'll do the raider main quest (will only be one long quest, as I feel there's plenty of raider content already) and then it'll be up for beta testing. And finally, the release of the Extended Dialogue Framework (XDI) had put a spanner into the works regarding a console release. I have decided that the current status of a "More" option for new dialogue options will only be for the Xbox One release, but the PC release will do away with it and use XDI to show all of the dialogue options on screen without that pesky workaround. Link to comment Share on other sites More sharing options...
kevkiev Posted November 24, 2017 Share Posted November 24, 2017 Sounds pretty cool. Will there be enemies left in the world afterwards? One of the things about NW that really disappointed me was that, after you've turned on the power plant, the (rather cool) worldspace feels almost completely empty and there's little reason to return. As opposed to Far Harbour - I still enjoy going back there, check on my settlements, and just tool around and get into various fights. I have a settlement at the NW Red Rocket but, meh, they're on their own considering how boring it is to return. Link to comment Share on other sites More sharing options...
EnvyDeveloper Posted November 25, 2017 Author Share Posted November 25, 2017 Sounds pretty cool. Will there be enemies left in the world afterwards? One of the things about NW that really disappointed me was that, after you've turned on the power plant, the (rather cool) worldspace feels almost completely empty and there's little reason to return. As opposed to Far Harbour - I still enjoy going back there, check on my settlements, and just tool around and get into various fights. I have a settlement at the NW Red Rocket but, meh, they're on their own considering how boring it is to return. I do plan there to be random encounters of Traders and Raiders fighting against one another when this mod's main quest is finished. Link to comment Share on other sites More sharing options...
kevkiev Posted November 25, 2017 Share Posted November 25, 2017 I do plan there to be random encounters of Traders and Raiders fighting against one another when this mod's main quest is finished. Nice!! Link to comment Share on other sites More sharing options...
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