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A few Conflicts


Varimthras

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Alright, this is weird, and I was wondering if its actually going to hurt anything.

 

Under my Frostcrag mod through using the obmm's conflict detector, I got this:

Record type: Script (SCPT)

EDID: AltarofKynareth

FormID: 00066CE0

 

Overrides original entry in 'Oblivion.esm'

Conflicts with Knights.esp

 

Also, under my Knights mod I got:

Record type: Placed object (REFR)

FormID: 000547A2

 

Overrides original entry in 'Oblivion.esm'

Conflicts with Knights.esp

 

Record type: Placed object (REFR)

FormID: 0000C713

 

Overrides original entry in 'Oblivion.esm'

Conflicts with Knights.esp

 

Record type: Placed object (REFR)

FormID: 0000C714

 

Overrides original entry in 'Oblivion.esm'

Conflicts with Knights.esp

 

Record type: Placed object (REFR)

FormID: 0000C716

 

Overrides original entry in 'Oblivion.esm'

Conflicts with Knights.esp

 

And of course, I got the corresponding conflicts under Knights.

 

Since these are official mods, should this cause a problem? Thanks for your help!

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The main rule is:

The last mod loaded (in the load order) overrides the previous ones.

So they aren't necessarily big issues those conflicts you've got, even in the official extensions..

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Generally, conflicts with Oblivion.esm only means that something within the vanilla game is being changed. You should only be concerned if the things which are being changed cause a noticable error in game, or if a conflict occurs between two different mods. That said, not all conflicts are bad, and the game usually takes the changes as they exist in the mod which is loaded later.
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Did you view the script AltarOfKynareth while working on your mod?

 

If you didn't make any changes to it then you don't have a problem, but if you did change it then you're going to experience conflicts when trying to play the Knights of the Nine questline. Load your mod before KotN and there won't be an issue, though.

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