Varimthras Posted April 15, 2008 Share Posted April 15, 2008 Alright, this is weird, and I was wondering if its actually going to hurt anything. Under my Frostcrag mod through using the obmm's conflict detector, I got this:Record type: Script (SCPT)EDID: AltarofKynarethFormID: 00066CE0 Overrides original entry in 'Oblivion.esm'Conflicts with Knights.esp Also, under my Knights mod I got:Record type: Placed object (REFR)FormID: 000547A2 Overrides original entry in 'Oblivion.esm'Conflicts with Knights.esp Record type: Placed object (REFR)FormID: 0000C713 Overrides original entry in 'Oblivion.esm'Conflicts with Knights.esp Record type: Placed object (REFR)FormID: 0000C714 Overrides original entry in 'Oblivion.esm'Conflicts with Knights.esp Record type: Placed object (REFR)FormID: 0000C716 Overrides original entry in 'Oblivion.esm'Conflicts with Knights.esp And of course, I got the corresponding conflicts under Knights. Since these are official mods, should this cause a problem? Thanks for your help! Link to comment Share on other sites More sharing options...
dyfed99 Posted April 15, 2008 Share Posted April 15, 2008 The main rule is:The last mod loaded (in the load order) overrides the previous ones.So they aren't necessarily big issues those conflicts you've got, even in the official extensions.. Link to comment Share on other sites More sharing options...
Vagrant0 Posted April 15, 2008 Share Posted April 15, 2008 Generally, conflicts with Oblivion.esm only means that something within the vanilla game is being changed. You should only be concerned if the things which are being changed cause a noticable error in game, or if a conflict occurs between two different mods. That said, not all conflicts are bad, and the game usually takes the changes as they exist in the mod which is loaded later. Link to comment Share on other sites More sharing options...
Circuitous Posted April 16, 2008 Share Posted April 16, 2008 Did you view the script AltarOfKynareth while working on your mod? If you didn't make any changes to it then you don't have a problem, but if you did change it then you're going to experience conflicts when trying to play the Knights of the Nine questline. Load your mod before KotN and there won't be an issue, though. Link to comment Share on other sites More sharing options...
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