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How Does One Generate Static Object Meshes (with Specular)


dustfiend

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Hello mod wizards and fellow apprentices, I've been scouring the internet for an answer to this and I've seen a few vague answers that border on the arcane and I was just hoping I could possibly get some more clarification here. I'm populating an empty island in the FarHarbor world space, was able to generate all the terrain LODs just fine but when I go to generate static meshes I get this

 

Using 8 processors/cores.
Switching to singlethreaded mode since we are only building textures or objects.
Analying LOD object usage...
The following files are missing and need to be present to build LOD:

Meshes
DLC03\LOD\Architecture\Barn\BarnCupolaMainRoof01_LOD.nif
DLC03\LOD\Architecture\Barn\BarnCupolaSmall01_LOD.nif
DLC03\LOD\Architecture\Barn\BarnDoorMedR01static01_LOD.nif
DLC03\LOD\Architecture\Barn\BarnDoorMedR01static02_LOD.nif
DLC03\LOD\Architecture\Barn\BarnDoorSmR01Static01_LOD.nif
DLC03\LOD\Architecture\Barn\BarnFoundationCorIn01_LOD.nif
DLC03\LOD\Architecture\Barn\BarnFoundationCorIn02_LOD.nif
DLC03\LOD\Architecture\Barn\BarnFoundationHalfL01_LOD.nif
DLC03\LOD\Architecture\Barn\BarnFoundationHalfR01_LOD.nif
DLC03\LOD\Architecture\Barn\BarnFoundationMid01_LOD.nif
DLC03\LOD\Architecture\Barn\BarnFoundationQrtr01_LOD.nif
DLC03\LOD\Architecture\Barn\BarnMainDoorLargeL02_LOD.nif
DLC03\LOD\Architecture\Barn\BarnMainDoorLargeR01alt01_LOD.nif
DLC03\LOD\Architecture\Barn\BarnMainLoftCappedHalf01_LOD.nif
DLC03\LOD\Architecture\Barn\BarnMainLoftCappedHalf02_LOD.nif
DLC03\LOD\Architecture\Barn\BarnMainLoftCa
Build canceled.

 

What I've seen says that I have to extract those from somewhere in my Source folder to somewhere else but there's nothing in my source folder other than some empty folders. Also, even if the assets were there, I still have no idea what to do with them. If anyone has an answer or even some hints as to how to do this I would be ever in your debt.

 

I've got a few vertical spaces made out of mountain rocks with airships and stuff and it really sucks having to be practically on top of them before they materialize into view.

 

Thank you council of grand wizards for your time and help :)

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wowzers, that does sound interesting.

It sounds like a couple of things happening at once;

 

I think you may have deleted things on an island, perhaps using

"delete everything"/"spring cleaning" or something, or via the GECK,

and not altered the Pre-Combine for that cell,

hence this cell-reset or other issue.

 

 

  Reveal hidden contents

 

 

I hope this was of use to you,

and I look forward to seeing your stand-alone mods parts packs or constructable add ons etc,

which I hope will be non-dependent on DLC

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Thank you for the info, it's definitely helped me dig deeper at least. Unfortunately I made all the DLCs masters just because I don't know what objects I'm ultimately going to use. So, I made a tiny bit of progress but ended up at another dead end. I used B.A.E. to extract all the .nif files for the related LODs into their respective folders but when I try to generate I get this now

 

Using 8 processors/cores.
Switching to singlethreaded mode since we are only building textures or objects.
Analying LOD object usage...
Creating queue of files to be built...
Building 1296 chunks at level 4.
Building 324 chunks at level 8.
Building 81 chunks at level 16.
Building 25 chunks at level 32.
Building object texture atlas...
Texture atlas build failed with the following errors:
LOD diffuse texture '..\Source\TGATextures\dlc03\lod\landscape\trees\redpinefulllodsetlvl2_d.tga' missing
Scene Graph Object: TreeRedPineFull01_LOD_0:0 [000002C321F40A00] Child of: BASE meshes\DLC03\LOD\Landscape\Trees\TreeRedPineFull01_LOD_0.nif [000002C321F3F080]
Reference: TreeRedPineFull01 [03051506] to base object TreeRedPineFull01 [03001b58]
Cell 'Wilderness' Worldspace 'DLC03FarHarbor' [-24,12]


Waiting for build worker threads to finish...
Build canceled. All worker threads have been terminated.
0 LOD object triangles.
0 were rejected (0 degenerate, 0 under landscape).
0 total LOD object vertices.
No major issues detected.

 

I think I need to convert the .niff files to .tga but I have no idea how to do that. I also realize this isn't in the right subforum, if a mod happens to see this could you move it to the proper sub forum? If not I might just repost this over there, just to maybe get a few more eyes on it. I never realized creating my own world space would be so complicated lol, I suppose that's to be expected though.

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