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3DS 17 exporting 2 meshes instead of one


ProtoTypeRaavyn

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In 3DS all the pieces of my mesh are attached as one but if I open the export in Nifskope I am getting 2 BSTriShapes, which is really bad because I can't texture it as 2 meshes. Is there a way to merge BSTrishapes in Nifskope? I am not sure what all info you guys would need as to workflow or export settings, or the suchness.

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It's not 3ds 2017, it's something that does nifskope exporter. At least, it happens to me as well, but only when i export with nifskope. But you could avoid the problem if you attach two meshes before skinning them (at least, for me it works).

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The exporter sort your mesh (regardless if it is one piece or not) after the assigned material. Every single material class will be a separate Shape in nif

So before you export make sure you assign one material ID to every surface.

That will solve the issue

 

CL

 

Edit: This is particular useful for body meshes to avoid seams through normal mapping (you do not need to split up the mesh inside max just ably a different material id to the required body parts)

Edited by crazylion
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