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Enchanting Overhaul mod help


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Hello. I'm new to Morrowind modding and scripting. I have the Morrowind Code Patch. I'v had many issues with the system of enchanting.

 

Odd bounds for enchanting items:

 

100 speed increase for 11 seconds. I can do it three times in succession and I have left over mana. Why can I just do 100 speed increase for 33 seconds one time on an even bound.

 

40 mana for 19 modifer

41 mana for 20 modifier

 

Look at the AD&D manuals for reference.

 

You can just enchant an item with no books on how to enchant? Enchanting should require you get magical instruction books at each level. Constant enchanting should be something totally different, unlike normal enchanting. Enchanting normal should require some material components. Constant enchanting is way too simple and gives items that make the game too easy. Constant enchant should require more than one soul gem at time.

 

Lack of a way to unenchant items or transfer enchantments.

 

I'v had a lot of ideas how to make it more fun and make you really work for enchanting. All that work will make the item seem better.

 

Regular enchanting doesn't have any bad effects on failure, other than loss of soul gem. Bah, I can replace it easy. Make enchanting risky.

 

Success

soul gem explodes

item explodes into fragments

both.

 

1200 quality item and 100 quality soul gem. This set of math would be fun.

 

damage= 1200/10 + 100= 220

 

Ouch, lower level characters wouldn't dare. The more powerful the enchantment the bigger the risk. Enchanting skill + willpower + Int, lowest risk 99/100. (not counting the save cheat, but you miss the point of the risk anyway).

 

Constant enchanting ^ more dangerous. Some enchanters won't do constant enchanting. How about this? The Mage's guild has a special chest for enchanting because of the risk.

 

Enchanting works right way, way too easy. It should take days or weeks depending on the enchantment.

 

Constant items made by you, but not in game should have a risk of breaking in combat. Else, you have the same items forever.

 

Cost of enchanting should reflect much higher levels when 10k is pocket change.

 

My thoughts on enchanting....

 

 

 

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So, I want to start with either an unenchant spell, chest, or enchanter who offers the service for a price.

 

Cost= item quality + soul gem power count.

 

I'v been downloading many different scripting and TES editor help guides.

 

I need to know where to start. Thanks.

 

I'm working on an items mod that will include item un-enchant service as well as . It requires TES3cmd + Merzasphor's latest MWSE alpha.

 

I like your ideas about modifying the enchantment creation process, too. It's definitely not easy, most likely impossible or way too hard given the scripting limitations even using the latest MWSE, but I'm not 100% sure about that. If you are serious about it, I'd suggest you try joining the Morrowind Discord forum and asking around there.

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So, I want to start with either an unenchant spell, chest, or enchanter who offers the service for a price.

 

Cost= item quality + soul gem power count.

 

I'v been downloading many different scripting and TES editor help guides.

 

I need to know where to start. Thanks.

 

I'm working on an items mod that will include item un-enchant service as well as . It requires TES3cmd + Merzasphor's latest MWSE alpha.

 

I like your ideas about modifying the enchantment creation process, too. It's definitely not easy, most likely impossible or way too hard given the scripting limitations even using the latest MWSE, but I'm not 100% sure about that. If you are serious about it, I'd suggest you try joining the Morrowind Discord forum and asking around there.

 

 

Due to time limits, I can't join anything else. :p

 

 

Also, enchanting paper shouldn't be limited to 5 when scrolls have huge amount of enchanting if you do the math. That makes no sense.

 

The only limit is how much mana you have to cast the spell. Basicly make enchanting paper some huge number, but you have to have the mana to enchant the paper. Rest or drink potion, make scrolls, repeat.

 

Add scrolls(very low hp) and enchanted items (high hp) can be destroyed if they reach zero hp. (only player created items). You have goto an enchanted to repair items. Make it so low level users don't have to constantly replace items rare items. Add high costs for high level characters who are loaded, filthy stinking rich, extra weapons and armor in huge piles. (yes, that's my character at level 34. 10k is pocket change.)

 

Better, you provide the paper(change enchant to 0). They treat the paper with special magic and materials to make enchanted paper. You have 85 mana, you can make a spell scroll that uses 85 mana.

 

Also, I have this nasty idea borrowed by AD&D. That make that demi-god character a lot more fearful. I'll save that for later.

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First step of the overhaul:

 

set minimum soul gem value to 32000

This will shut down constant enchanting in the menu.

 

Enchanters will specialize in either normal enchanting or constant enchanting. Most are normal enchanters, a few do constant enchanting. Use the balmora enchanter as the test case. Keep it simple, use the most common enchanting items and values.

 

 

Change dialog entry to run special script for constant enchanting.

 

Choose item to be enchanted. MWSE would need able to create a custom menu based on unenchanted items in you inventory.

 

Based on what choose, you go into various menus. Weapons menu, armor menu, amulets and ring menu. Item must be of enough quality else it tells you it's too low.

 

Note: this is work in progress.

 

Weapons:

Feather, fortify attribute, restore health or fatigue, etc

 

Armor

Feather, fortify attribute, restore health or fatigue, etc.

 

Amulet or rings

Feather, fortify attribute, restore health or fatigue, etc.

 

When choose your enchantment, it goes to the next menu.

 

Depending on the type if enchantment, you get values based on game balance.

 

Health: 1 5 10

Fatigue: 1 5 10

Fortify attribute: 1 5 10

Restore Health: 1 5

Feather: 1 5 10 20 30 40 50 60 70 80 90 100

waterwalking

waterbreathing

 

 

Once you make your selection, it checks to see if the enchantment can be held in the item. If not it shows you can't.

 

health 1: steel+, health 5, 10: ebony, glass, adamantium

 

 

Cost: 1: 10000 5: 50000 10: 100000 X*10000

 

Items required:

X number of potions of Y

waterwalking: 20(50) potions

Restore health X: X*10

 

Soul gems totaling: 1000*X

 

For game balance, I add this. In oblivion, I was create and wear a full suit +10 armor for total of +100 strength or 100% camo. This is way too much. You should only be able to wear so +X something before it won't equip.

 

 

I'm reading up on scripting. I'm starting small with a quick mod to a quest.

 

 

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Adding to that, "custom armor" fitted for you. It's the same as normal glass armor, no difference. Bah!

 

I tweaked the armor so it was about 13% to 33% lighter. This NPC has been making armor for generations. So, it's going to be better than normal glass armor. This soon will include the ebony and amt armor, slightly lighter.

 

For those who have heavy or medium armor enchanted items. You can, for large sum 50k, convert them into light armor versions.

 

I'v finished on a mod and another will be ready soon. Custom armor is on the table while I finish this current one.

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  • 2 months later...

 

So, I want to start with either an unenchant spell, chest, or enchanter who offers the service for a price.

 

Cost= item quality + soul gem power count.

 

I'v been downloading many different scripting and TES editor help guides.

 

I need to know where to start. Thanks.

 

I'm working on an items mod that will include item un-enchant service as well as . It requires TES3cmd + Merzasphor's latest MWSE alpha.

 

I like your ideas about modifying the enchantment creation process, too. It's definitely not easy, most likely impossible or way too hard given the scripting limitations even using the latest MWSE, but I'm not 100% sure about that. If you are serious about it, I'd suggest you try joining the Morrowind Discord forum and asking around there.

 

 

Well, I'v done it. (see other forum posts) You really work for the good enchantments. You get practical enchantments for your money. Since, do you have time for playtesting? dragon32 doesn't have time. FYI, anytime I add variables, it's a lot of work to upgrade it.

 

I'v done huge scripts in the dialog window. I can't use mwse script in there. MWedit won't paste long scripts there either. I have the use regular TES and mwedit combined.

 

The constant enchantments will have defects, since bols is learning how to enchant item... heh heh

 

(later upgrade). Imagine your fighting monsters. You feel a lightning jolt and the weapon disintegrates. %%&*^*&%

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