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[LE] Damage Magicka Regen Rate (base percentage) Magic Effect


Storm87

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Hi folks!

 

I have a small problem and I hope somebody here can help me out.

 

I want to make a mod that will slightly rebalance powers granted by Standing Stones. And I have a problem with Atronach stone. I want it to give these effects to player character:

 

+100 magicka pts. (no problems here)

+50% spell absorption (no problems here either, obviously)

Damage magicka regeneration rate base percentage (form default 3% of total magicka pool to 1% per second).

 

This way, magicka regeneration will not be stunted, yet still significantly crippled, and even a crapload of fortify magicka regen enchantments will not help it that much (as their effectivenes is tied with basic magicka regeneration percentage - it will drop by 2/3).

 

To simply put: I want effect similar to one, that is granted by Ring of the Erudite, but REVERSED.

 

 

Said ring uses effect called AbFortifyMagickaRate at magnitude of 2.000000 (it gives +2% base magicka regen percentage bonus) but I can't use this effect with negative magnitude, right?

 

 

I'm simply too dumb to figure this out. :( Can anyone help me? Pretty please..... q.q

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Tick the "detrimental" flag on the magic effect and the positive magnitude will "act as negative".

 

K. So, creating a copy of this effect with different EditorID and detrimental flag set should do the trick? Thanks, I'll try this. :smile:

 

Be aware that damage to MagickaRate (the base percentage) will not persist across saves or race switches. Damage to MagickaRateMult will persist.

 

Oh, don't worry. I don't want to touch game settings or anything like that. Just want to create a NEW magic effect, that can be added or removed from player character. :smile:

Edited by Storm87
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I was talking about magic effects. Nothing about game settings.

 

Ok. You ment editing vanila magic effect, then? Like I said, I want to create a new one - a modified copy of an existing effect. So don't worry. :smile:

Edited by Storm87
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It doesn't matter if you're creating a new one or editing an existing magic effect. You asked about damaging the base magicka regeneration rate (actor value MagickaRate). I'm advising against that. Instead I advise modifying the multiplier (MagickaRateMult).

 

Anyway I think I am just confusing you at this point so I will leave it alone.

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