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Crash when approaching Grandma Sparkle's diner on Wilhelm's Wh


Inindo

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I already disabled fallout 3 for ffdshow, set iNumHWThreads=2, disabled Games for Windows Live, and had the Fallout3.exe run with "Disable Desktop Composition" enabled. I sorted all my mods via BOSS and created a Merged patch with FO3 Edit.

 

I have been able to pass by Grandma Sparkle's diner before, on my way to the Anchorage Memorial for the Wasteland Survival Guide Mirelurk quest. Then after clearing the Elementary School and Marigold Station, I go back and the game crashes when I try to enter the area. Fearing it might be a corrupted save, I reloaded from just before the Mirelurk quest, did the same thing, and I crash there AGAIN, and again it works fine the first time.

 

Looking into conflicts in FO3 Edit, there are several "Wasteland" conflicts, but I don't see anything there that looks like its in that area (though honestly, I can't really tell.) There are also some Talon Company conflicts and the last time I played Talon Company Mercs first spawed in Wilhelm's Wharf. However, that time I was able to talk to the Merc and kill him just fine. Perhaps it was a different Merc that spawned? I'm not sure how that would cause an issue though, all that changed was "Karma".

 

Any ideas?

 

Load order is as follows:

Fallout3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

Unofficial Fallout 3 Patch.esm

CRAFT.esm

CALIBR.esm

Project Beauty.esm

Vault 101 Revisited.esm

FO3 Wanderers Edition - Main File.esm

Mart's Mutant Mod.esm

Enhanced Weather - Rain and Snow.esm

Xepha's Dynamic Weather.esm

Abbreviated Effects.esm

Unofficial Fallout 3 Patch - Operation Anchorage.esp

Unofficial Fallout 3 Patch - The Pitt.esp

Unofficial Fallout 3 Patch - Broken Steel.esp

Unofficial Fallout 3 Patch - Point Lookout.esp

Unofficial Fallout 3 Patch - Mothership Zeta.esp

DarNifiedUIF3.esp

Project Beauty- Broken Steel.esp

Project Beauty- Point Lookout.esp

CRAFT - Clutter Conversions.esp

Sprint Mod.esp

Feng Shui.esp

Feng Shui - Keymap Template.esp

DriveableMotorCycle.esp

FO3 Wanderers Edition - Main File.esp

FO3 Wanderers Edition - DLC Anchorage.esp

FO3 Wanderers Edition - DLC The Pitt.esp

FO3 Wanderers Edition - DLC Broken Steel.esp

FO3 Wanderers Edition - DLC Point Lookout.esp

FO3 Wanderers Edition - DLC Mothership Zeta.esp

FO3 Wanderers Edition - Alternate Travel.esp

FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp

FO3 Wanderers Edition - Optional Restore Tracers.esp

FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp

FO3 Wanderers Edition - Project Beauty.esp

FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp

WeaponModKits.esp

WeaponModKits - FWE Master Release.esp

WeaponModKits - OperationAnchorage.esp

WeaponModKits - ThePitt.esp

WeaponModKits - BrokenSteel.esp

WeaponModKits - PointLookout.esp

WeaponModKits - Zeta.esp

WMKAA12Shotgun.esp

Mart's Mutant Mod.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - DLC Zeta.esp

Mart's Mutant Mod - Master Menu Module.esp

Mart's Mutant Mod - Project Beauty.esp

Mart's Mutant Mod - FWE Master Release.esp

Mart's Mutant Mod - FWE Master Release + DLCs.esp

Mart's Mutant Mod - FWE Master Release + Project Beauty.esp

Owned!.esp

Fellout-pipboylight.esp

Enhanced Weather - Rain and Snow in Fallout.esp

Enhanced Weather - Radioactive Rain and Snow Plugin.esp

Enhanced Weather - Weather Sounds in Interiors.esp

Enhanced Weather - Sneak Bonus during Storms.esp

Enhanced Weather - REBOOT.esp

Fellout-Full.esp

Fellout-Anchorage.esp

Fellout-BrokenSteel.esp

Fellout-PointLookout.esp

Fellout-Zeta.esp

Realistic Interior Lighting.esp

Realistic Interior Lighting - BS.esp

Realistic Interior Lighting - OA.esp

Realistic Interior Lighting - PL.esp

Xepha's Dynamic Weather - Main.esp

Xepha's Dynamic Weather - Anchorage.esp

Xepha's Dynamic Weather - The Pitt.esp

Xepha's Dynamic Weather - Broken Steel.esp

Xepha's Dynamic Weather - Point Lookout.esp

Xepha's Dynamic Weather - Rain.esp

Xepha's Dynamic Weather - Sandstorm.esp

Xepha's Dynamic Weather - Dynamic Sneak Bonus.esp

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I never ran into this problem but I've never had much luck with the Unofficial Fallout 3 patch as it seems more geared to vanilla FO3 and causes too many mod conflicts for me. Try disabling the esm and all the esps and see if that makes any difference. I've also found that using Wrye Flash and making a Bashed Patch helps with stability.
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I never ran into this problem but I've never had much luck with the Unofficial Fallout 3 patch as it seems more geared to vanilla FO3 and causes too many mod conflicts for me. Try disabling the esm and all the esps and see if that makes any difference. I've also found that using Wrye Flash and making a Bashed Patch helps with stability.

Disabling the Unofficial Fallout Patch didn't work, and I already had a bashed patch.

 

What DID work as it turned out was driving right up to where I would crash, fast traveling to Anchorage Memorial, then going the OTHER direction. If I did that the game doesn't crash.

 

. . .

 

Well, I guess as long as there's a workaround. I have no idea why this would happen though,

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  • 1 month later...

I have been able to pass by Grandma Sparkle's diner before, on my way to the Anchorage Memorial for the Wasteland Survival Guide Mirelurk quest. Then after clearing the Elementary School and Marigold Station, I go back and the game crashes when I try to enter the area. Fearing it might be a corrupted save, I reloaded from just before the Mirelurk quest, did the same thing, and I crash there AGAIN, and again it works fine the first time.

 

I was crashing in that area today. Cleared my entire mod list and it was fine, so I knew it had to be a mod. Turned out that removing MMM 6.2 stopped the crash, sad to say. Not sure if it is just MMM or MMM's interaction with other mods (e.g., too many scripts running in total?), but removing MMM definitely stopped me from crashing when I approach the hut at Wilhelm's Wharf. I tried various reloads and it was not random that MMM caused a crash there.

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