pra Posted April 15, 2017 Share Posted April 15, 2017 Buildable terminals sometimes occasionally "Hang" at "Initializing...", instead of displaying options for connected objects. For me, this mostly happens in Sanctuary Hills, and it *seems* to happen more often to mod terminals. I even thought it's a bug in the mod "RobCo Terminals" at first, but then it happened to a vanilla terminal. Google says, it means that the terminal is confused by your settlement or something. Deleting some wires helps, but I can't seem to figure out what exactly is confusing the terminal. Sometimes re-placing the terminal helps, too, but not always. Usually everything works until I leave the settlement and return to it. My load order: GameMode=Fallout4Fallout4.esm=1DLCRobot.esm=1DLCworkshop01.esm=1DLCCoast.esm=1DLCworkshop02.esm=1DLCworkshop03.esm=1DLCNukaWorld.esm=1Unofficial Fallout 4 Patch.esp=1ArmorKeywords.esm=1Covenant Unrestricted.esp=1CartographersMapMarkers_Holotape.esp=1Conelrad 640-1240.esp=1CMPA +200.esp=1VendorVariety.esp=1Vault-Tec_PoweredDoor.esp=1Vault88UnlimitedBudget.esp=1ImmersiveScrapping_ScrapPowerArmor.esp=1SettlementLimitSlashedFarHarbor.esp=1Laurent's Robot Skins.esp=1Nuka World Bot Fixes.esp=1th1nkEyebot.esp=1th1nkEyeBot-FarHarbor.esp=1th1nkEyeBot-NukaWorld.esp=1th1nkEyeBot-DLC03DLC04Addon.esp=1ProvisionerSupplyContainers.esp=1Crimsomrider's Pre-War Workbenches.esp=1VltElevatorDLC.esp=1Farm.esp=1Farm_DLCAll.esp=1Farm_UFO4P_DLCAll.esp=1Chainsaw.esp=1Chainsaw_LL.esp=1DLCLetters.esp=1cartman1975_concrete-glass.esp=1MoreVaultRooms.esp=1soakerfix.esp=1nukabuildunlock.esp=1Better Artillery Flares (vanilla weight version).esp=1CVSNWA.esp=1DrinkWarmer.esp=1RequestTimeNukaDude.esp=1True-Frags_v1-2_MidDmg_Knockdown_MidRange_NukaDLC.esp=1Nuclear Physicist Redone.esp=1Vault-Tec Workshop Overhaul.esp=1VertibirdsAnywhere.esp=1VertibirdsAnywhereNukaWorldHotfix.esp=1VertibirdBeacon.esp=1SettlementGarageSale.esp=1powerline.esp=1SkyrimInspiredPowerArmor.esp=1Companion Infinite Ammo and Unbreakable Power Armour.esp=1nickFixAttempt2.esp=1Journey.esp=1VaultPlus.esp=1WorthwhileEyebots.esp=1Armorsmith Extended.esp=1Armorsmith All DLCs Patch.esp=13DNPC_FO4.esp=13DNPC_FO4_DLC.esp=1AtomicRadio.esp=1DLCRobot - AdditionalVoices.esp=1Automatron For All.esp=1RobotFactionPaint.esp=1BetterStores.esp=1BS-FarHarborExpansion.esp=1Stm_DiamondCityExpansion.esp=1Diverse Cats.esp=1HerbalCures-Base.esp=1LongerPowerLines3x.esp=1CombatZoneRestored.esp=1MoreUniques.esp=1LoveToCraftLegendary_Recycle.esp=1LoveToCraftLegendary_Recycle_NukaWorld.esp=1LoveToCraftLegendary_Recycle_FarHarbor.esp=1LoveToCraftLegendary_Recycle_Automatron.esp=120pc.esp=1Professional Ammo Crafting.esp=1SalvageBeacons.esp=1SettleObjExpandPack.esp=1BetterJunkFences.esp=1UniqueUniques.esp=1ModdableRobotSettlers.esp=1console.esp=1Sanctuary Raider & Dog Removed.esp=1CutWeaponModsRestored.esp=1CutWeaponModsRestored-Automatron.esp=1CutWeaponModsRestored-FarHarbor.esp=1library.esp=1FaceMaxson.esp=1Scrap-able Mods - CWMR+DLC - Vanilla.esp=1CutWeaponModsRestored-NukaWorld.esp=1CWMR-Patch-AWKCR.esp=1RobCoTerminals.esp=1RestInPeace.esp=1FunctionalDisplays.esp=1FunctionalDisplays-Collectibles.esp=1BS-FunctionalDisplaysPatch.esp=1Passthrough.esp=1ImmersiveScrapping_SeasonPass.esp=1Marmo1233 - Immersive Settlers.esp=1SettlementTeleporters.esp=1VIS - Tales From the Commonweath.esp=1AnS Wearable Backpacks and Pouches.esp=1AnS Wearable Backpacks and Pouches - AWKCR.esp=1AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp=1AnS Wearable Backpacks and Pouches - AWKCR Power Armor.esp=1CWMR-A-Patch-ValdacilsItemSorting-DLCAutomatron.esp=1CWMR-FH-Patch-ValdacilsItemSorting-DLCFarHarbor.esp=1CWMR-NW-Patch-ValdacilsItemSorting-DLCNukaWorld.esp=1CWMR-Patch-ValdacilsItemSorting-Weapons.esp=1VIS - Immersive Scrapping - Functional Displays.esp=1FunctionalDisplays-AID-VIS.esp=1FunctionalDisplays-MISC-VIS.esp=1FunctionalDisplays-Patch-DLC-ALL-VIS.esp=1ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp=1Gimme Dat Can - VIS & NukaWorld.esp=1Scrap Everything - Core.esp=1Scrap Everything - Far Harbor.esp=1Scrap Everything - Nuka World.esp=1ScrapUpdate - Core.esp=1ScrapUpdate - FH.esp=1BuildingGroundFix.esp=1Vertibird Alt Fix.esp=1 Anyone any ideas? Link to comment Share on other sites More sharing options...
GitZ101 Posted June 28 Share Posted June 28 I think the Unofficial Fallout 4 Patch causes it for me at least... I'm so sorry if no one responded before me after 8 years of inactive topic But it was so weird why that unofficial patch disabled that feature on your settlement terminals by configuring your turrets Link to comment Share on other sites More sharing options...
worm82075 Posted June 28 Share Posted June 28 This is a vanilla bug that UFO4P fixes but the fix is undone by anything touching the workshop scripts. Workshop Framework was made to stabilize the workshop scripts, provide hooks for other mods to alter the workshop scripts without breaking them and repair any damage done by mods not using WSFW hooks. Highly recommended. Link to comment Share on other sites More sharing options...
GitZ101 Posted June 29 Share Posted June 29 15 hours ago, worm82075 said: This is a vanilla bug that UFO4P fixes but the fix is undone by anything touching the workshop scripts. Workshop Framework was made to stabilize the workshop scripts, provide hooks for other mods to alter the workshop scripts without breaking them and repair any damage done by mods not using WSFW hooks. Highly recommended. It might be embarrassing for both of us that we replied to this user having this problem after 7 years of waiting for a reply lol But I'll blame the guys who made the UFO4P as it disabled that option in your settlement terminals but hey it's a firetrucking Bethesda game Link to comment Share on other sites More sharing options...
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