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Terminal "Initializing" bug


pra

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Buildable terminals sometimes occasionally "Hang" at "Initializing...", instead of displaying options for connected objects. For me, this mostly happens in Sanctuary Hills, and it *seems* to happen more often to mod terminals. I even thought it's a bug in the mod "RobCo Terminals" at first, but then it happened to a vanilla terminal.

 

Google says, it means that the terminal is confused by your settlement or something. Deleting some wires helps, but I can't seem to figure out what exactly is confusing the terminal. Sometimes re-placing the terminal helps, too, but not always. Usually everything works until I leave the settlement and return to it.

 

My load order:

 

GameMode=Fallout4

Fallout4.esm=1
DLCRobot.esm=1
DLCworkshop01.esm=1
DLCCoast.esm=1
DLCworkshop02.esm=1
DLCworkshop03.esm=1
DLCNukaWorld.esm=1
Unofficial Fallout 4 Patch.esp=1
ArmorKeywords.esm=1
Covenant Unrestricted.esp=1
CartographersMapMarkers_Holotape.esp=1
Conelrad 640-1240.esp=1
CMPA +200.esp=1
VendorVariety.esp=1
Vault-Tec_PoweredDoor.esp=1
Vault88UnlimitedBudget.esp=1
ImmersiveScrapping_ScrapPowerArmor.esp=1
SettlementLimitSlashedFarHarbor.esp=1
Laurent's Robot Skins.esp=1
Nuka World Bot Fixes.esp=1
th1nkEyebot.esp=1
th1nkEyeBot-FarHarbor.esp=1
th1nkEyeBot-NukaWorld.esp=1
th1nkEyeBot-DLC03DLC04Addon.esp=1
ProvisionerSupplyContainers.esp=1
Crimsomrider's Pre-War Workbenches.esp=1
VltElevatorDLC.esp=1
Farm.esp=1
Farm_DLCAll.esp=1
Farm_UFO4P_DLCAll.esp=1
Chainsaw.esp=1
Chainsaw_LL.esp=1
DLCLetters.esp=1
cartman1975_concrete-glass.esp=1
MoreVaultRooms.esp=1
soakerfix.esp=1
nukabuildunlock.esp=1
Better Artillery Flares (vanilla weight version).esp=1
CVSNWA.esp=1
DrinkWarmer.esp=1
RequestTimeNukaDude.esp=1
True-Frags_v1-2_MidDmg_Knockdown_MidRange_NukaDLC.esp=1
Nuclear Physicist Redone.esp=1
Vault-Tec Workshop Overhaul.esp=1
VertibirdsAnywhere.esp=1
VertibirdsAnywhereNukaWorldHotfix.esp=1
VertibirdBeacon.esp=1
SettlementGarageSale.esp=1
powerline.esp=1
SkyrimInspiredPowerArmor.esp=1
Companion Infinite Ammo and Unbreakable Power Armour.esp=1
nickFixAttempt2.esp=1
Journey.esp=1
VaultPlus.esp=1
WorthwhileEyebots.esp=1
Armorsmith Extended.esp=1
Armorsmith All DLCs Patch.esp=1
3DNPC_FO4.esp=1
3DNPC_FO4_DLC.esp=1
AtomicRadio.esp=1
DLCRobot - AdditionalVoices.esp=1
Automatron For All.esp=1
RobotFactionPaint.esp=1
BetterStores.esp=1
BS-FarHarborExpansion.esp=1
Stm_DiamondCityExpansion.esp=1
Diverse Cats.esp=1
HerbalCures-Base.esp=1
LongerPowerLines3x.esp=1
CombatZoneRestored.esp=1
MoreUniques.esp=1
LoveToCraftLegendary_Recycle.esp=1
LoveToCraftLegendary_Recycle_NukaWorld.esp=1
LoveToCraftLegendary_Recycle_FarHarbor.esp=1
LoveToCraftLegendary_Recycle_Automatron.esp=1
20pc.esp=1
Professional Ammo Crafting.esp=1
SalvageBeacons.esp=1
SettleObjExpandPack.esp=1
BetterJunkFences.esp=1
UniqueUniques.esp=1
ModdableRobotSettlers.esp=1
console.esp=1
Sanctuary Raider & Dog Removed.esp=1
CutWeaponModsRestored.esp=1
CutWeaponModsRestored-Automatron.esp=1
CutWeaponModsRestored-FarHarbor.esp=1
library.esp=1
FaceMaxson.esp=1
Scrap-able Mods - CWMR+DLC - Vanilla.esp=1
CutWeaponModsRestored-NukaWorld.esp=1
CWMR-Patch-AWKCR.esp=1
RobCoTerminals.esp=1
RestInPeace.esp=1
FunctionalDisplays.esp=1
FunctionalDisplays-Collectibles.esp=1
BS-FunctionalDisplaysPatch.esp=1
Passthrough.esp=1
ImmersiveScrapping_SeasonPass.esp=1
Marmo1233 - Immersive Settlers.esp=1
SettlementTeleporters.esp=1
VIS - Tales From the Commonweath.esp=1
AnS Wearable Backpacks and Pouches.esp=1
AnS Wearable Backpacks and Pouches - AWKCR.esp=1
AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp=1
AnS Wearable Backpacks and Pouches - AWKCR Power Armor.esp=1
CWMR-A-Patch-ValdacilsItemSorting-DLCAutomatron.esp=1
CWMR-FH-Patch-ValdacilsItemSorting-DLCFarHarbor.esp=1
CWMR-NW-Patch-ValdacilsItemSorting-DLCNukaWorld.esp=1
CWMR-Patch-ValdacilsItemSorting-Weapons.esp=1
VIS - Immersive Scrapping - Functional Displays.esp=1
FunctionalDisplays-AID-VIS.esp=1
FunctionalDisplays-MISC-VIS.esp=1
FunctionalDisplays-Patch-DLC-ALL-VIS.esp=1
ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp=1
Gimme Dat Can - VIS & NukaWorld.esp=1
Scrap Everything - Core.esp=1
Scrap Everything - Far Harbor.esp=1
Scrap Everything - Nuka World.esp=1
ScrapUpdate - Core.esp=1
ScrapUpdate - FH.esp=1
BuildingGroundFix.esp=1
Vertibird Alt Fix.esp=1

 

 

Anyone any ideas?

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  • 7 years later...

I think the Unofficial Fallout 4 Patch causes it for me at least...

I'm so sorry if no one responded before me after 8 years of inactive topic

But it was so weird why that unofficial patch disabled that feature on your settlement terminals by configuring your turrets

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This is a vanilla bug that UFO4P fixes but the fix is undone by anything touching the workshop scripts. Workshop Framework was made to stabilize the workshop scripts, provide hooks for other mods to alter the workshop scripts without breaking them and repair any damage done by mods not using WSFW hooks. Highly recommended. 

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15 hours ago, worm82075 said:

This is a vanilla bug that UFO4P fixes but the fix is undone by anything touching the workshop scripts. Workshop Framework was made to stabilize the workshop scripts, provide hooks for other mods to alter the workshop scripts without breaking them and repair any damage done by mods not using WSFW hooks. Highly recommended. 

It might be embarrassing for both of us that we replied to this user having this problem after 7 years of waiting for a reply lol

But I'll blame the guys who made the UFO4P as it disabled that option in your settlement terminals but hey it's a firetrucking Bethesda game

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