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I read somewhere that Oblivion Lip files will work in place of Skyrim files using that method as well. (Added to the "Creating Mods" article.)

 

-Dubious-

You can use the old Oblivion construction kit to make lip files, but the lip movement is better if you use the Skyrim file.

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I'm assuming the OP is cutting up existing voice files to make new dialog. What I typically do is import the existing voice clip into Audacity and chop it down to the part I want, then export that as a wav file and rename it to match the file name that the GECK expects in the dialog quest. The OP says he knows how to do this already, but for completeness, make sure you export it as a WAV and not an OGG. The Lip generator wants a WAV.

 

Instead of trying to cut down the lip file to match, I just regenerate the lip file from scratch. Click on the voice file in the box at the bottom of the dialog editing box to highlight it, then click on From WAV and click on Generate Lip File, which should now no longer be grayed out.

 

This of course requires that you have copied the lip generator from Oblivion or Skyrim. In Oblvion it's in \Sound\Processing, which is where it belongs in FNV as well.

 

Helpful tip - I will often record a very short bit of blank audio in the dialog editing box just to it puts a blank WAV and LIP file in the right directory where it's expecting it. Then I just go to that folder and delete those files, which seems kinda stupid, but it gets the folders all created properly and named properly and stops me from doing stupid things like typing one of the folder names wrong. Then I copy and paste the file name from the GECK onto my newly edited WAV so that I can't make a stupid typo there as well.

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