Moraelin Posted April 18, 2017 Share Posted April 18, 2017 Well, I did say IF you can. If you have to reload, well, that changes things a bit. Link to comment Share on other sites More sharing options...
Fkemman11 Posted April 18, 2017 Author Share Posted April 18, 2017 @ PoorlyAged So the combat AI for the game is centered around 4 basic moves? Then where does the confidence of each individual come into play? I know that you can assign a number value of 1-4 I think with 4 making them fearless. There is also a number value for their ability to help others in combat. How does that work? Does it mean that they will cover a squad mate that is pinned down or something? I think you are right about the basics. But there are also other variables thrown in to give combat a more unpredictable "feel". This is not to mention possible perks of each combatant and certain resistances to types of attacks. Like robots take much less damage from ballistic weapons than they do energy and especially EMP. There are also crippled limbs to consider. I have seen many enemies go down and still fire at me. Walked right by a few and couldn't figure out who or what was still firing at me. :tongue: So what I am saying is that there are many variables in place to supplement the basic combat AI of each individual in any given situation within the game. Would you agree? Link to comment Share on other sites More sharing options...
Moraelin Posted April 18, 2017 Share Posted April 18, 2017 I'd like to add though that Vietnam kinda does make my point that shooting is better than closing the gap to go melee. The Vietnamese losses in those attacks were MUCH higher than you'd expect, and getting shot was still deadlier. In the (in)famous Tet Offensive for example in phase 1 the type of casualties for South Vietnam were very roughly 25% dead and 75% wounded (rounded heavily), and for the USA it was more like 20% dead and 80% wounded. Whereas for the North Vietnamese, it was about 50-50. (We only have incomplete data about the losses in phases 2 and 3, so I'm leaving those out.) Though that's not a fair comparison, because most North Vietnamese in that phase did shoot, and had artillery too. A more accurate picture would be what happened in the late 30's in China. The Chinese had exactly two divisions armed with rifles, and they used them both in a show defense to the death to get noticed by senpai. Err, I mean by the west. For the rest of the fighting, well, they used glorious BS to convince the troops to ambush the Japanese with dadaos (broad two handed swords) and polearms. The losses suffered by the Chinese weere hideous in those actions. Essentially, scary as it may be for an opponent, attempting to charge into melee is... not very conducive to your survival. Even if some of you manage to get close enough to force the enemy to rely on their knives too, the point is that a lot more had to die before that happened. And to get to my point, it doesn't work when it's just two people: me and my companion. We don't have a few hundred to die, until a few can make it to stab the raiders or BOS or whatever. So my companions should stick to using that gun I gave them :tongue: Link to comment Share on other sites More sharing options...
PoorlyAged Posted April 18, 2017 Share Posted April 18, 2017 (edited) I'd like to add though that Vietnam kinda does make my ... <prune> So my companions should stick to using that gun I gave them :tongue: NEVER trust the body counts from Vietnam. They are an exaggeration at best and a outright lie at worst. If you came back into the base camp and reported no kills after a firefight, you were sent back into the bush to find some bodies. So we made s*** up. Severed limbs were counted as a body, so two legs, two arms a head and a torso became six bodies. We once reported sixteen kills, but in truth they were all mosquitoes. And the numbers from the entire Tet offensive are simply guesses. The VC and a large percentage of the NVA showed up for the celebrations wearing native garb and not uniforms. So quite a few bodies where excluded from the counts because they were thought to be civilians. And after Tet, quite a few of those NVA and VC troops simply melted back into the population. So there is no certain number for how many NVA and VC showed up and how many were killed. That said. I would rather shoot from 800 yards away than three feet and I avoid hand to hand combat if I can. But when eight people jump out of a spider hole behind you, you do what you must. Now, back to our video game. Fkemman11, I chose the fights at the checkpoints as my example, because these fights are the game playing itself. The AI is the same on both sides and that is where the actions I described earlier truly reveal themselves. The combatants either attack, hide, or move (I don't remember ever seeing anyone flee). Both sides keeps shooting and stabbing and smashing until there is nothing left of the opposing force. There is no covering of allies, there is only a live combatant to kill. And crippled limbs only make the other easier to kill. There are no subtleties to observe. I don't see the "unpredictability" which you describe. Edited April 18, 2017 by PoorlyAged Link to comment Share on other sites More sharing options...
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