WOTmodsproductions Posted April 17, 2017 Share Posted April 17, 2017 I'm trying to get an NPC to follow the player but NOT fast travel with them. I can get them to follow the player using Ai packages but they always fast travel with the player which I don't want Instead when the player fast travels , the NPC should travel to a marker that I've already placed Is there a simple script someone could write that would warp the NPC to my Xmarker whenever the player fast travels? Link to comment Share on other sites More sharing options...
BlahBlahDEEBlahBlah Posted April 17, 2017 Share Posted April 17, 2017 EDIT:I totally misread that.Disregard the following. =/ I *want* to say it was to do your package with the player as reference to follow (by certain distance), but *uncheck* 'treat as follower', that should force them to walk (or run depending on preferred speed) to you....but it's early and I'm still half asleep. ;-) Try it from a cell or 2 away to check. Link to comment Share on other sites More sharing options...
WOTmodsproductions Posted April 17, 2017 Author Share Posted April 17, 2017 (edited) Ok the package didn't have "treat as follower" checked on anything as default, I tried changing it by checking "treat as follower" to see what would happen but it made no difference I'm happy with the way the package works, I just don't want the NPC to fast travel with me I also have "warp on fast travel" false but that didn't work either Edited April 17, 2017 by thelonewarrior Link to comment Share on other sites More sharing options...
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