Wiseblood Posted February 7, 2012 Share Posted February 7, 2012 Disclosure: I installed the Project Nevada main and its patch files through the fomod installer. I have been trying and trying to get these mods to start but am really stuck. Can someone help or suggest something? I tried the BOSS autosort but it still crashes at start. Load Order----------------------------------------FalloutNV.esmProject Nevada - Core.esmDeadMoney.esmHonestHearts.esmOldWorldBlues.esmGunRunnersArsenal.esmProject Nevada - Cyberware.espProject Nevada - Equipment.esmProject Nevada - Rebalance.espWeaponModsExpanded.espProject Nevada - WMX.espNew Vegas Trade Center.espProject Nevada - Dead Money.espProject Nevada - Honest Hearts.espProject Nevada - Old World Blues (No Cyberware).espProject Nevada - Gun Runners' Arsenal.espWMX-GunRunnersArsenal.espWMX-DeadMoney.espWMX-HonestHearts.espWMX-OldWorldBlues.espWMX-LonesomeRoad.espCONELRAD 640-1240.espQS_Blackwolf_NV_Backpackmod.espRCSS.espNVWillow.espAllCompanionsEssential 2.0b.esp Total active plugins: 26Total plugins: 28 Any ideas? Link to comment Share on other sites More sharing options...
Fonger Posted February 7, 2012 Share Posted February 7, 2012 WMX-LonesomeRoad.espyou don't have lonesome road installed so it obviously crashes Link to comment Share on other sites More sharing options...
Jazz162 Posted February 10, 2012 Share Posted February 10, 2012 The problem wasn't the load order this time, but to save you messing about with the load order anymore use this: http://newvegas.nexusmods.com/downloads/file.php?id=35999 It automatically adjusts your load order so that it works. Link to comment Share on other sites More sharing options...
RicoSuave93 Posted February 22, 2012 Share Posted February 22, 2012 (edited) hey I also I have a Problem with my copy of F:NV. it Launches but the images for the initial load screen do not appear disabling me from accessing the Main Menu. These are the mods that I have installed. FalloutNV.esmDeadMoney.esmHonestHearts.esmOldWorldBlues.esmLonesomeRoad.esmCannabis.esmTribalPack.esmMercenaryPack.esmClassicPack.esmCaravanPack.esmAdvancedReconTech.esmDetect Traps.esmProjectNevada-Core.esmProjectNevada-cyberware.esmProjectNevada-Equipment.esmProjectNevada-Rebalance.esmDFB-RandomEncounters.esmNosCo Companion System.esmNCCS Nos' Premade Companions.esmCINEMATECH.esmELECTRO-CITY -CompletedWorkorders.esmELECTRO-CITY - Highways and Byways.esmNSkies URWLified.esmAnimated Prostitution.espBouncingNatural Breasts.espbzArmour.espFlashlightNVSE.espMojaveDelight.espType3MClothing_AddOn_only.espAdvancedReconTech.espAdvancedReconTech - DetectTraps.espAdvancedReconArmor.espAdvancedReconDesertRangerHelmet.espAdvancedReconGear.espAdvancedReconGear - ProjectNevada.espAdvancedReconRangeFinder.espAdvancedReconriotGearHelmet.espDetectTraps - Traponator 4000.espDetectTraps - Perk.espDetectTraps - DLC.espTheModConfigurationMenu.espAmmoCOllectingFPSStyle.espYATS.espTheWeaponModMenu.espReactivePeople - Ultimatum.espQuicktrade.espDirectorsChair.espURWLNV.espLUMENARIUM - WorkingSunglassesOnly.espELECTRO-CITY - Inventory Sorters Compatibility Patch.espNSkies URWLifiedDM.espNSkies URWLifiedHH.espNSkies URWLifiedOWB.espELECTRO-CITY - DarkerNights.espLUMENARIUM - BrightClearDays.espDYNAVISION 2 - Dynamic Lens Effect.espElectroCity - IMaginator.espoHUD.esm if someone who knows what they're doing better than I, I would appreciate the wisdom. Edited February 22, 2012 by RicoSuave93 Link to comment Share on other sites More sharing options...
Fonger Posted February 22, 2012 Share Posted February 22, 2012 run that load order through BOSS -- its found on the nexus Link to comment Share on other sites More sharing options...
xCtrlAltElitex Posted February 28, 2012 Share Posted February 28, 2012 (edited) @WiseBlood Yeah I'm gonna go with Fonger on this one, about the lack of an esm. In the future though, you need to start using FNVedit. Said editor is an amazing utility that will let you see exactly where errors are occuring, create your own patches (with one mouse-click) to make everything run more smoothly, AND let you make additions/subtractions from Mods as you see fit ie: You like the Pilotable vertibird mod, but you feel that the minigun strapped to the front of it has poor accuracy and rangeExpand the mod in the left hand pane, look for the parameters "Spread" and "Range" defaults of which are Min Spread 2.0, Max Spread 5.0, Range 1280 (60ft, pathetic)And Change the Numbers However you wish! xD(12800 would be 600ft, Still lame for a vehicular weapon:) I play a lot of BF3 as a chopper pilot....... @Ricosuave I would probably say that its one of the many visual improvement mods you have, not implying that having many is bad, just that, without having used a lot of them and not having the energy to get and dissect them with FNVedit to confirm my hypothosys, my gut says thats where the problem is.The answer is again gonna be FNVedit for you. Run it and see where the errors occur in the right hand pane(you don't have many mods the list wont be Crazy)If you can't find any, run through the left pane expanding mods and clicking on their guts to see if any of them conflict or whateverLastly create a Merged patch by right clicking the left pane and selecting the option. Exit, it will give you a save option on the way out. Find where the merged patch is for me its C:\Users\"my user name"\AppData\Local\VirtualStore\Program Files (x86)\Bethesda Softworks\Fallout New Vegas\DataMove the patch to your data folder and activate it in NMM last in your order.If that doesn't work, fresh install and go slow with the graphical mods, and make sure that they are FOMOD's if you load them as one (most won't work if they aren't) I like manual install for most things HOWEVER!! if you don't have NVSE or it isn't the newest version than look no further, you found the problem Edited February 28, 2012 by xCtrlAltElitex Link to comment Share on other sites More sharing options...
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