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Load order help!


Wiseblood

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Disclosure: I installed the Project Nevada main and its patch files through the fomod installer.

 

I have been trying and trying to get these mods to start but am really stuck. Can someone help or suggest something? I tried the BOSS autosort but it still crashes at start.

 

Load Order

----------------------------------------

FalloutNV.esm

Project Nevada - Core.esm

DeadMoney.esm

HonestHearts.esm

OldWorldBlues.esm

GunRunnersArsenal.esm

Project Nevada - Cyberware.esp

Project Nevada - Equipment.esm

Project Nevada - Rebalance.esp

WeaponModsExpanded.esp

Project Nevada - WMX.esp

New Vegas Trade Center.esp

Project Nevada - Dead Money.esp

Project Nevada - Honest Hearts.esp

Project Nevada - Old World Blues (No Cyberware).esp

Project Nevada - Gun Runners' Arsenal.esp

WMX-GunRunnersArsenal.esp

WMX-DeadMoney.esp

WMX-HonestHearts.esp

WMX-OldWorldBlues.esp

WMX-LonesomeRoad.esp

CONELRAD 640-1240.esp

QS_Blackwolf_NV_Backpackmod.esp

RCSS.esp

NVWillow.esp

AllCompanionsEssential 2.0b.esp

 

Total active plugins: 26

Total plugins: 28

 

Any ideas?

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  • 2 weeks later...

hey I also I have a Problem with my copy of F:NV. it Launches but the images for the initial load screen do not appear disabling me from accessing the Main Menu. These are the mods that I have installed.

 

FalloutNV.esm

DeadMoney.esm

HonestHearts.esm

OldWorldBlues.esm

LonesomeRoad.esm

Cannabis.esm

TribalPack.esm

MercenaryPack.esm

ClassicPack.esm

CaravanPack.esm

AdvancedReconTech.esm

Detect Traps.esm

ProjectNevada-Core.esm

ProjectNevada-cyberware.esm

ProjectNevada-Equipment.esm

ProjectNevada-Rebalance.esm

DFB-RandomEncounters.esm

NosCo Companion System.esm

NCCS Nos' Premade Companions.esm

CINEMATECH.esm

ELECTRO-CITY -CompletedWorkorders.esm

ELECTRO-CITY - Highways and Byways.esm

NSkies URWLified.esm

Animated Prostitution.esp

BouncingNatural Breasts.esp

bzArmour.esp

FlashlightNVSE.esp

MojaveDelight.esp

Type3MClothing_AddOn_only.esp

AdvancedReconTech.esp

AdvancedReconTech - DetectTraps.esp

AdvancedReconArmor.esp

AdvancedReconDesertRangerHelmet.esp

AdvancedReconGear.esp

AdvancedReconGear - ProjectNevada.esp

AdvancedReconRangeFinder.esp

AdvancedReconriotGearHelmet.esp

DetectTraps - Traponator 4000.esp

DetectTraps - Perk.esp

DetectTraps - DLC.esp

TheModConfigurationMenu.esp

AmmoCOllectingFPSStyle.esp

YATS.esp

TheWeaponModMenu.esp

ReactivePeople - Ultimatum.esp

Quicktrade.esp

DirectorsChair.esp

URWLNV.esp

LUMENARIUM - WorkingSunglassesOnly.esp

ELECTRO-CITY - Inventory Sorters Compatibility Patch.esp

NSkies URWLifiedDM.esp

NSkies URWLifiedHH.esp

NSkies URWLifiedOWB.esp

ELECTRO-CITY - DarkerNights.esp

LUMENARIUM - BrightClearDays.esp

DYNAVISION 2 - Dynamic Lens Effect.esp

ElectroCity - IMaginator.esp

oHUD.esm

 

if someone who knows what they're doing better than I, I would appreciate the wisdom.

Edited by RicoSuave93
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@WiseBlood

 

Yeah I'm gonna go with Fonger on this one, about the lack of an esm. In the future though, you need to start using FNVedit. Said editor is an amazing utility that will let you see exactly where errors are occuring, create your own patches (with one mouse-click) to make everything run more smoothly, AND let you make additions/subtractions from Mods as you see fit ie:

 

You like the Pilotable vertibird mod, but you feel that the minigun strapped to the front of it has poor accuracy and range

Expand the mod in the left hand pane, look for the parameters "Spread" and "Range" defaults of which are Min Spread 2.0, Max Spread 5.0, Range 1280 (60ft, pathetic)

And Change the Numbers However you wish! xD(12800 would be 600ft, Still lame for a vehicular weapon:)

 

I play a lot of BF3 as a chopper pilot.......

 

@Ricosuave

 

I would probably say that its one of the many visual improvement mods you have, not implying that having many is bad, just that, without having used a lot of them and not having the energy to get and dissect them with FNVedit to confirm my hypothosys, my gut says thats where the problem is.

The answer is again gonna be FNVedit for you. Run it and see where the errors occur in the right hand pane

(you don't have many mods the list wont be Crazy)

If you can't find any, run through the left pane expanding mods and clicking on their guts to see if any of them conflict or whatever

Lastly create a Merged patch by right clicking the left pane and selecting the option. Exit, it will give you a save option on the way out. Find where the merged patch is for me its C:\Users\"my user name"\AppData\Local\VirtualStore\Program Files (x86)\Bethesda Softworks\Fallout New Vegas\Data

Move the patch to your data folder and activate it in NMM last in your order.

If that doesn't work, fresh install and go slow with the graphical mods, and make sure that they are FOMOD's if you load them as one (most won't work if they aren't)

 

I like manual install for most things

 

HOWEVER!! if you don't have NVSE or it isn't the newest version than look no further, you found the problem

Edited by xCtrlAltElitex
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