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Does the CK make spell creation possible?


Lugh1000

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you could create a massive amount of spells trough combining effects/magnitudes and then make a system similar to the crafting system to "create" these ingame.

Would work like the alchemy system where certain choices amount to an item representing a new spell(something like a pergament with the spell jotted down).

It's not actually creating the spells ingame but there would be no real practical difference as the same restraints will be there either way.

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you could create a massive amount of spells trough combining effects/magnitudes and then make a system similar to the crafting system to "create" these ingame.

Would work like the alchemy system where certain choices amount to an item representing a new spell(something like a pergament with the spell jotted down).

It's not actually creating the spells ingame but there would be no real practical difference as the same restraints will be there either way.

 

So there's really no way to make a slider based on the type of spell selected?

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