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Non-Lethality


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I was watching the Unarmed Viking Badass and

and thought, hey, what if light and unarmored fists only knocked people out? What if you had a sleep spell. What if people actually gave up when they said they give up?

 

Essentially the following ideas pop in mind:

 

Sleep KO: A creature is sent temporarily rag-doll, set to the 'unconscious' state (as via command setunconscious). They act as if they were sleeping normally. A creature sent to this state does not count as a kill. They eventually wake up.

 

Draggable KO: At low levels of hp while KO, creatures turn 'rag doll', and can be dragged around and looted as if they were a container. Attacking them while they are in this state, even with a non lethal weapon, is a coup de grace, killing them. Creatures might get alarmed at seeing a this level of KO ally, drag them someplace out of the way, MGS style. A creature sent to this state does not count as a kill. They eventually wake up.

 

Punching: Without gloves or heavy gauntlets, punching someone past 0 hp sends them into Draggable KO and 1 HP.

 

I give up! Mercy! I Surrender! When a creature starts yelling things like this at critical hp, they become non-hostile.

Some creatures/factions refuse to show mercy (like Dragons!)

Possible dialogue options to prevent them from attacking you on sight in the future?

Possibly a 'surrender faction' they get placed in to determine hostility?

Possibly they 'disarm' themselves?

Possibly an option for you to 'bind them' to prevent them from attacking you in the future?

Possible Factions Added: MercyBegsNone, MercyShowsNone, MercyGetsNone, MercyBegging

 

Sleep Spell: Sends a creature to the Sleep KO State.

 

Sleep Poison: Sends a creature to the Sleep KO State.

 

Non Lethal Weapon Effect: Weapon cannot kill someone by weapon damage alone.

 

 

...I might program this myself, but my Full Time programming Job cuts into my leisure programming time.

Edited by Guest
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Self Disarming Foes: When a foe gives up at critical hp, have them drop their weapons, all of them, even ones they aren't wearing.

 

Binding Foes: When a foe gives up at critical hp, allow you to bind them, much like how Thalamor prisoners are bound. Hmm...perhaps force them to follow you and Take them to prison? I would find it hilarious to imprison every bandit and assassin.

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Okay, thinking further on this issue.

 

Once someone gives up:

SetActorValue.Confidence 4; Set Actor Confidence to Cowardly from now on, forcing to avoid all threats.

SetActorValue.Aggression 0; Set Aggression to unaggressive.

 

 

...or something like that.

 

When being knocked out.

 

Trigger 'ActionRagdollInstant'

SetUnconcious 1

Edited by Guest
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